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Okay cool, thanks for the help.


I took a brief look through google and the message boards and couldn't quite find what I was looking for.

Here's my question, say you have a Sorcerer/Dragon Disciple who has 2 claw attacks and a bite attack. Using a full attack action they'd get those three attacks.

What happens when this character has more than one attack per round? Would they get 2 claw attacks and a bite at their highest BAB, and then... a claw or a bite, or two claws, or two claws and a bite? I'm leaning towards just one claw or bite but don't know. Thanks for the help.


The source is Offensive Defense, so attacks from two different weapons would not stack. As for part two, I'm inclined to say yes, but ask your DM.


This is a bit old, but just to clarify 3 and 2 are correct.


1 person marked this as FAQ candidate.
http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Wounding wrote:
A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage dealt by this weapon. Creatures immune to critical hits are immune to the damage.

Thought this should be pointed out.


Going from the second to last, to the last word of power.

Inferno
Saving throw reflex half, spell resist yes. 1d8/caster level, max 20d8.

True Fire
saving throw none, spell resist no. Target restrictions selected. 1d6/caster level, max 20d6.

More than just changing the damage, this means that you can hit characters with Improved Evasion and characters/creatures with a high spell resist.


Don't forget the last elemental word is different than just changing damage.


One thing I've just been looking at doing is building a Spellslinger who uses Words of Power. You get a much larger selection of spells to cast through the gun. Since they're generally weaker though, I'm having to do a lot of optimization, but I'm liking what I see so far.