| Lochmonster |
How many glyphs of warding can a cleric have active at any one point in time? Does creating a new one, destroy the previous?
It seems like a very easy way to make very powerful, difficult to detect traps but the text is unclear as to how many maybe be up and active at any given time.
I'm just wondering because I am making an evil cleric's "lair" and having wards all over the place seems a tad overpowered.
Sorry if this has been asked and answered already, I did a search and could not find the info...