| craig_uk |
Having been away from the game for little bit ive decided to take up running a game of pathfinder at a fairly new local gaming club.
There have been games of 4th ed D&D run there and i was thinking of staring out with the beginner box so that new players can get an interest in the game, but for my first proper session due to lack of time to right my own i was wanting to run an adventure module.
So i wanted to try and find out from people who have played or run pf modules which they think would suit a new and possibly inexperienced group to start with, this could be from a new player point of view or just which module you find to be highly enjoyable.
Its going to be a little while off before i start yet so theres no rush.
Cheers guys
| Tels |
I agree, Crypt of the Everflame was specifically designed as an introductory module (And it's sequels Mask of the Living God and City of Golden Death). I ran it once before before starting Curse of the Crimson Throne and I loved it. It dropped a bunch of notes explaining changes from previous editions, notes on different effects and clearly outlined lots of different things the characters could be made aware of, and gave plenty of background information for people who want to role play more than roll play.
A little nit pick here, but you probably should have done a search on the forums for 'beginning modules' first. I've seen 3 or 4 pop up in the last 2 weeks or so, and they all largely share the exact same information as you'll probably be getting here.
| Tels |
No problem, I'm not annoyed or anything, it's just a common subject that comes up a lot.
You may want to do the search anyway, other threads have some good suggestions. Everflame is the only module I've ever ran (I've only run Curse of the Crimson Throne and Everflame) so I don't really know how good any other modules are.
I've seen a lot of recommendations for the Darkmoon Vale modules, so you may want to check those out.