Sunder Clarifications


Rules Questions


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1.You can sunder on AOO

2.You can use vital strike or power attack on a sunder (sunder states as part of an attack action vital strike would be an attack action. also in power attack descripition it says -2 to attack or on a cmb roll.)

3.If you have multiple attacks due to a high BAB you still cannot sunder with all those attacks.(Using all those attacks is a full round action, sunder can only be used as part of an attack action. I believe an attack action is a standard action.)

4.This one I need help on: armor hit points is armor bonus x 5. So a chain shirt made out of steel should have hardness 10 and hit points 20. However under Steel it says hit points 30/in. of thickness. So the armor isn't an inch thick probably I get that. But my question is would an adamantine chain shirt still have the same hit points? I understand the hardness would be 20 instead of 10 but adamantine hp is 40/in. of thickness. Also if a weapon is made out of a different material does it have more hit points?

5.You can now sunder a magic weapon with a non magic weapon.(Per the fifth printing they've done away with the you have to have an enhancement bonus equal to or greater than to sunder.)

If anyone feels any of these are wrong and or would like to discuss it'd be much appreciated. Just list the number it pertains to then your comment.

Liberty's Edge

1.You can sunder on AOO
A. YES

2.You can use vital strike or power attack on a sunder (sunder states as part of an attack action vital strike would be an attack action. also in power attack descripition it says -2 to attack or on a cmb roll.)
A. YES you can use power attack as part of any attack. Vital strike is a standaard action

3.If you have multiple attacks due to a high BAB you still cannot sunder with all those attacks.(Using all those attacks is a full round action, sunder can only be used as part of an attack action. I believe an attack action is a standard action.)

A. The term attack action is any time you are making an attack. Standard action attacks are indicated as shown in vital strike

4.This one I need help on: armor hit points is armor bonus x 5. So a chain shirt made out of steel should have hardness 10 and hit points 20. However under Steel it says hit points 30/in. of thickness. So the armor isn't an inch thick probably I get that. But my question is would an adamantine chain shirt still have the same hit points? I understand the hardness would be 20 instead of 10 but adamantine hp is 40/in. of thickness. Also if a weapon is made out of a different material does it have more hit points?

A. Materials in armor only change hardness and effect attacks made against them.. example is Admantine has DR

5.You can now sunder a magic weapon with a non magic weapon.(Per the fifth printing they've done away with the you have to have an enhancement bonus equal to or greater than to sunder.)

A. per the destroying magic items chapter you can destroy any magic item as if it was a normal item. it gets a save 'read in spoiler'

Spoiler:

Damaging Magic Items
A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them—even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). a magic item's saving throw bonus equals 2 1/2 its caster level (rounded down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.

Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. Magic items that take damage in excess of half their total hit points, but not more than their total hit points, gain the Broken condition, and might not function properly (see the Appendix).
http://www.d20pfsrd.com/magic-items

If anyone feels any of these are wrong and or would like to discuss it'd be much appreciated. Just list the number it pertains to then your comment.


It says it gets a saving throw agianst a spell not a sudner attempt. Its save for a sunder attempt would be the characters CMD and in this instance of sudner clarification i'm talking about items attended.


Thank you for the clarificaton on the materials

Liberty's Edge

Mr Smiles wrote:
It says it gets a saving throw agianst a spell not a sudner attempt.

my appologies it was hastily wrtitten.... The saving throw is against spells only. I included the spoiler entry to show the indication that magic items are damaged/destroyed through normal means. If you sunder the magic item from their person it takes damage like anything else you would be making an attack at a very small target but if you hit you have a chance to break/destroy.

Liberty's Edge

Mr Smiles wrote:
Thank you for the clarificaton on the materials

I personally have always thought about it that the armour design has some effect on the hitpoints because otherwise with the other materials chapter it would MAKE NO SENSE. because the metals all have a different density (HITPOINT) but amour never changed. :)


Mr Smiles wrote:
1.You can sunder on AOO

Sunder: "You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack."

This means you must use the attack action, and the Sunder replaces the melee attack you would normally make when using the attack action. The attack action is a standard action, and cannot be made as an attack of opportunity.

Mr Smiles wrote:
2.You can use vital strike or power attack on a sunder (sunder states as part of an attack action vital strike would be an attack action. also in power attack descripition it says -2 to attack or on a cmb roll.)

Since Sunder replaces the attack made with the attack action, you cannot use Vital Strike with Sunder.

Power Attack, once 'activated', applies to any and all melee attacks made, including AoOs and Combat Maneuvers.

Mr Smiles wrote:
3.If you have multiple attacks due to a high BAB you still cannot sunder with all those attacks.(Using all those attacks is a full round action, sunder can only be used as part of an attack action. I believe an attack action is a standard action.)

Correct.

Mr Smiles wrote:
4.... would an adamantine chain shirt still have the same hit points?

Adamantine: "Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal."

Mr Smiles wrote:
5.You can now sunder a magic weapon with a non magic weapon.(Per the fifth printing they've done away with the you have to have an enhancement bonus equal to or greater than to sunder.)

Correct.


Oh does anybody know what I use to determine a pistol's hardness and hitpoints.


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Mr Smiles wrote:
Oh does anybody know what I use to determine a pistol's hardness and hitpoints.

Table: Common Armor, Weapon, and Shield Hardness and Hit Points

Projectile weapon: Hardness 5, HP 5

Add +2 Hardness for each +1 enhancement bonus of magic items.
Add 10 hp for each +1 enhancement bonus of magic items.
The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Liberty's Edge

Grick

I would like to dispute & discuss
“1.You can sunder on AOO
Sunder: "You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack."
This means you must use the attack action, and the Sunder replaces the melee attack you would normally make when using the attack action. The attack action is a standard action, and cannot be made as an attack of opportunity.”

attack action evidence:

Performing a Combat Maneuver
While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action.
http://www.d20pfsrd.com/gamemastering/combat

As indicated attack action attack of opportunity and full attack actions are a time you can use combat maneuvers such as sunder. Unless they require a specific action example would be Dirty trick which stats as a standard action.

Liberty's Edge

Sunder
You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack


midnight756 wrote:
As indicated attack action attack of opportunity and full attack actions are a time you can use combat maneuvers such as sunder. Unless they require a specific action example would be Dirty trick which stats as a standard action.

Some combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack).

This includes things like Trip, which can be made in place of any melee attack, including melee attacks made as part of an attack action, full-attack action, or attack of opportunity.

Others, like Sunder, require a specific action.

Sunder requires a specific action, which is why it says "as part of an attack action."

Look at the different wording between Sunder and Trip.

Liberty's Edge

If that was the case why would they not indicate as a standard action like in dirty trick?
Dirty trick:
You can attempt to hinder a foe in melee as a standard action.


midnight756 wrote:
If that was the case why would they not indicate as a standard action like in dirty trick?

Presumably because it was written in Core, back when most people didn't really understand what the attack action really meant.

Liberty's Edge

To your knowledge is ther a location that defines attack action? I am not opposed to changing the way I view that wording when reviewing materials but this basic wording seems too vague for me to just conclude it has to be a standard action. simply because it is stating as part of an attack. I have viewed the term attack action as a time in which a person gets to make an attack. Very simple but just as acoms razor would suggest.


While it does relate to Vital Strike and on an unoffical FAQ it is mentioned here by Jason Bulmahn.

Q: What type of action (standard, full, move, swift, free) does Vital Strike use?

A: (Jason Bulmahn) Vital Strike is an attack action, which is a type of standard action.

Note: Attack Action means it is one of the types of action listed under Standard Actions List. You see that Attack is is one of the types of Standard Actions available others including: Activate Magic Item, Cast a Spell, Total Defense, and Use Special Ability.


midnight756 wrote:
To your knowledge is ther a location that defines attack action?

In the Combat chapter, under Automatic Misses and Hits it says "(see the attack action)." and "attack action" is linked to:

Attack: "Making an attack is a standard action."

While it's badly worded, it's how the Devs have clarified it working, in cases like Vital Strike as Mr Smiles mentioned.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes to 1, 2, 3, and 5.

Official FAQ wrote:

Can I make multiple sunder attempts in one round as part of a full-attack action? The sunder text says that I can make sunder attempts in place of melee attacks in an attack action, which is not technically a full-attack action.

Yes you can. The text is a little unclear here. Instead of saying "as part of an attack action in place of a melee attack", the text should read "in place of a melee attack", which would allow you to make multiple attempts in one round, or even make a sunder attempt as an attack of opportunity.

—Jason Bulmahn, 11/30/12

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