Carrion Crown and other AP


Carrion Crown


My group as already played through many AP and now they are playing in Carrion Crown. The group is formed by :

- Level 7 Changeling Synthesis Summoner
- Level 7 Human Alchemist
- Level 6 Damphir Black Blade Magus
- Level 6 Human Heretic Inquisitor of Pharasma

In this homebrew Carrion Crown, I use a slow progression. They already gone through :

- The first two modules of the Carrion Crown AP
- Hangman’s noose, Carnival of Tears, Flight of the Red Raven, Into the Haunted Forest modified scenario
- Little Red Riding Hood, Quasimodo, Jack The Ripper homemade scenario.

I already planned other scenarios or modified modules to balance the slow progression. But I possess the full Curse of the Crimson Throne AP and I thought of using it in my Carrion Crown Campaign.

Here some of the change I want to do:

List of Changes:

- Change Korsova to Caliphas
- Change the Count Galdana kidnapping to a conspiracy against the Prince Aduard Ordranti III (and his false death and kidnapping)
- Change Queen Ileosa to Countess Carmilla Caliphaso (as a Cultist of the Whispering Way)
- Change the Zon-Kuthon followers to Whispering Way Cultists
- Change the Red Mantis Assassin to Undead Assassin (maybe Vampire)

Any other thing I should change?

RPG Superstar 2014 Top 32

Why not finish the Carrion Crown AP rather than inject another AP? There are lots of ideas in the remaining four mods about how to extend them. There is also the Carrion Hill module, which fits in between BM and WOTW.


I already ran 3 AP (RotRL, Legacy of Fire, and Council of Thieves). I’ll need to DM 2 more (Curse of the Crimson Throne and Carrion Crown) and I want to complete in one campaign. After that, I’ll be able to be a player.

I’m not worried about XP, treasure, etc. I’m more interested in the change needed to the story of Curse of the Crimson Throne AP to make it fit in the Carrion Crown AP.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'd be leery of changing Laori and Sial to Whispering Way cultists. Your group already should have fought the WW all the way through the campaign, so I see little chance that they'd want to cooperate with them in any shape or form. In CotCT, it worked because the Brotherhood of Bones hadn't directly opposed the party before.

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