| Crysknife |
It really depends on the level of optimization.
That said, if they were reasonably optimized (and one, the magus, probably isn't) they would wipe the floor with a CR 7 but would still be destroyed by another CR 7 if somewhat non compatible.
You should run the fight in your head taking care of looking at the numbers: not all the parties are equal, some will have a weakness that a specific monster will be able to exploit way better than other.
| Sangalor |
It really isn't easy to say in general. Even the lowly goblin or kobold (like 8 of them) can be terrifying for a group depending on how you play them. Example:
- 8 goblins in melee: not really threatening
- 8 goblins using ranged weapons in a large distance which won't easily be covered: very dangerous
- kobolds using their own terrain (traps etc.): terrifying..
Your group isn't strong on the offensive arcane magic. Many opponents at once will be difficult for them.
One of my groups used to wipe the floor with CR=APL+3. I had to play intelligent humanoid fighters supported by bards/casters to really make it hard for them :-)
| Journ-O-LST-3 |
Eight goblins using ranged weapons with seven stuffed goblins (straw goblins) scattered among them behind a net or something to keep PCs from noticing exactly which ones are real and which are not.
Spruced up Hydra? They can get breath weapons or coated in metal. If you coat it in gold, it's got treasure right there too.
| Lightbulb |
Infinite if all you want them to do is survive.
Hello 100000000000000 orks. CR10000000000000 encounter. RUN AWAY!
Done.
----
CR1000000000000000 trap - detect magic. Wand of summoning. Summoned monster walks forwards and gets hit but 10000000 fireballs.
That's 'beaten' so would give XP. Congratulations you're all now level 45.
----
CR is just a guideline to let you decide what will challenge your party. You can 'break it' like I did (tongue in cheek) above but this serves no real purpose.
We could come up with a freak monster that the party would beat easily that's really high CR for their APL but again this is pretty meaningless. Unless you just mean it as an intellectual challenge...
| Michael Foster 989 |
its all dependent on what the party is good at, do they have ranged weapons? are they good with them? do they focus on melee to the exclusion of all else? CR is a soft rule expecting the party to be equally good at everything (which means good at ranged, melee, arcane, divine magics) atm your parties range seems to be entirely spell combat which is risky.