| Ravingdork |
I was reading through Inner Sea Magic when I noticed that a member of a spellcaster guild could get a +3 caster level boost to one spell casting class and a +1 caster level boost to another spellcasting class (though neither bonus can be higher than the character's HD).
Stacking this with the trait, Magical Knack, to get a +2 caster level boost to one class can net you with a +3/+3 caster level boost--or in other words: a standard wizard/cleric mystic theurge with full caster level (if not spellcasting progression).
This could be done as early as 7th-level if you never fail an education check (assuming 5 checks per character level).
So, at 7th-level, I could be a cleric 3/wizard 3/mystic theurge 1 with cleric CL 7th and wizard CL 7th, casting up to 2nd-level spells in both. Well, still kinda lagged. Still, at higher levels, it really picks up for some of the slack. It's really nice at level 16, for example, when you have CL 16th in both classes, and can cast 7th-level spells of both classes (and in the same action no less!).
Is this old hat that I just happened to come upon late in the game? Or is it something the community isn't generally aware of?
| wraithstrike |
The issues with MT is still the lagging so it still does not become viable any earlier even if that does lessen the pain. I don't think most of the community is aware of it because MT's are mostly disowned just like the Assassin PrC.
Well that MT is not that low on the totem pole, but you get my point.
| Ravingdork |
The guild benefit is still REALLY cool. When used with that trait it allows for as much as a +5 caster level boost to a single spellcasting class (with a +1 to another).
That's crazy! My mind boggles at the multiclass possibilities.
EDIT: For example, you could play a fighter 1/sorcerer 6/dragon disciple 10/eldritch knight 3 with NO LOSS to caster level! Normally, you would be 5 levels behind.
karkon
|
Correct me if I am wrong but the level of spells you can cast will still be behind the curve and so will your DCs. You could still correct for that somewhat by casting only touch and no save spells but those will be having much less of an effect than spells cast by a single class spell caster.
So in your example the sorcerer would be losing five caster levels and be limited to 7th level spells at 20th level? He would still have a lot of other cool exciting abilities.
| Vasantasena |
Throw in a Orange Ioun Stone and some nifty feats and I'm rolling my dice. How about a Cleric/Empyrial Sorcerer Mystic Theurge? (Wis stat)It lags a little (as a MT will always do) but damn what a versatile character!
MT always suffer from the beggining of their careers in my opinion its terrible to play them from the start, around level 15th you will start to pick yo the slack and start shining.