Rules for Waking up


Rules Questions

Liberty's Edge

Ok, sleeping heros (or villains) and the battle starts.

The question: What are the rules for waking up? I cannot find them in the core rule book.

I have always understood that its a standard action to wake a fellow adventurer (or villain).

But what are the rules for unassisted waking? Minuses on the perception? What is the DC?

Where are these rules found?

Thanks,

The sleeping unconscious hero


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Heidi the Barbarian wrote:

Ok, sleeping heros (or villains) and the battle starts.

The question: What are the rules for waking up? I cannot find them in the core rule book.

I have always understood that its a standard action to wake a fellow adventurer (or villain).

But what are the rules for unassisted waking? Minuses on the perception? What is the DC?

Where are these rules found?

Thanks,

The sleeping unconscious hero

What I do is have the party make a perception check. There is a modifier for sleeping somewhere in there (-10 I believe).


perception check at DC -10. The DC to hear a battle is -10, so its a dc 0 once fighting starts.

I allow party members to step on you as they walk over you as a free action with movement, just in case you can miss a dc 0 check.


BigNorseWolf wrote:

perception check at DC -10. The DC to hear a battle is -10, so its a dc 0 once fighting starts.

I allow party members to step on you as they walk over you as a free action with movement, just in case you can miss a dc 0 check.

If the person is asleep I normally say it takes about a round to wake, stand up and get ready for combat. They would still need to roll a perception check if the awake guard shouts to wake the party. I would say its about a DC 5.

Also I always break the guard shifts into 3 shift. The second shift always gets a -5 perception check due to being woken in the middle of the sleeping cycle.

Liberty's Edge

Hmmm, so people are pretty much assured of getting into the 2nd round of combat, given how easy it is to wake up then.

So its actually VERY hard to sneak into a place and slaughter an opposing party (villans) unless you clear them out the first round.

Grand Lodge

Garrotes and silence are your friend.


the -10 perception check is for a fight, sword against swords with 20 people kind of thing.

If you sneak in there and coup de graçe everyone with your awesome katana, then it shouldn't get -10. But GM is Master in these situations.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yeah, sneaking around is handy, but it's not an instant "I win" button. If you don't have sneak attack/death attack, there's almost no point to stealth, which is why most parties don't bother with it.

Mind you, in the low-level campaign I'm in, my rogue is the most popular guy in the party after they saw him kill 3 goblins before any of them could act. (TWF, Stealth up to them, sneak attack one in the surprise round, win initiative, sneak attack the other two) Then again, that's only because the cleric is a humble buffer/healer, and the druid hasn't figured out how to use her animal companion, and forgot she had spells until the end of the last session...

Grand Lodge

Look into coup de grace, and take a look at the garrote. Coup de grace requires a save, or die. A garrote brings the suffocation rules into effect, which are deadly at almost every level. A pickaxe is a good coup de grace weapon as well, as is the katana.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Coup de grace doesn't work on sleeping targets, only helpless ones. You're not helpless while you're sleeping; let me get the rules quote on that.

EDIT: I found this in the Reference Doc.
http://paizo.com/pathfinderRPG/prd/glossary.html#_helpless

Pathfinder Core Rulebook wrote:
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. [...] As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit.

Well, damn. Never mind, I guess I was remembering something from 3.5, or something we had houseruled a while back. That suddenly makes sneaking way more interesting, even without sneak attack...

Grand Lodge

Unconscious

Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess of current hit points.
Sleeping involves being unconscious.


Somehow the title of this thread makes me think of a certain commercial jingle, and suggests a wondrous item, Crystals of Folgers...

Grand Lodge

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The best part of waking up, is my dagger in your gut...

Sovereign Court

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Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Idward Evanhand wrote:
If the person is asleep I normally say it takes about a round to wake, stand up and get ready for combat.

"Waking" currently seems to be a free action - boing, you're awake - but I agree that getting oriented, etc, is worth a standard action, kind of like an active Perception.

Getting up (from prone) is a move action.

So far we are within a single round, but you're standing there with nothing in your hand.

Picking up something, like a weapon, = move action, so now we're over 1 round, unless you're sleeping with it sheathed and have Quick Draw, in which case = free action, so still possible in 1 round. I don't think I'd let someone sleep weapon-in-hand without a feat or a Reflex check or something.

Donning armor does have times listed, as well as penalties for sleeping in armor.

As a GM, I often have waking bad guys, or bad guys who arrive on the scene late, take a round to orient themselves. Zero to battle ready in 6 seconds just doesn't seem right to me. Okay, the PCs are like Seals, but not ever single bad guy they meet. I wouldn't mind seeing "waking up" listed as a full-round action.

Also...

PRD wrote:

Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe.

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