| StreamOfTheSky |
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You could check my handbook if you'd like.
Otherwise...I agree with Shadow, it's possibly the best patron overall. Deception and Trickery are also quite good. Elements is helpful if going for the Dazing Spell feat so you can toss save or lose against all 3 save types (I call the build "Triple Threat"), since witch has a ton of will save or lose and a fair amount of fort save or lose already.
doc the grey
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Hmm still not sure. Currently I'm thinking of her as 4th lvl since she will be accompanied by a rather large cadre of teammates if that helps out. Also the backstory to her is that her tribe is trying to fight off a foreign invasion to their swamp home that has appeared within the last 5-10 years (another group of predatory outsiders) and has begun to worship the gods of the nearby harpies group in an effort to garner some form of protection.
doc the grey
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I do like the idea of death though as it gives them a nice umph power or the elements as it sort of fits with the idea of demon lord or air. Also I'm really on the fence about trickery, on the one hand fits Pazuzu perfectly on the other I feel like it runs counter to a tribe of cannibal orc barbarians. Would love to hear a pitch or idea though that can really sell me on the image.