Is a shadow's Strength drain a [death] effect for purposes of Raise Dead?


Rules Questions


Regrettably, my 5 STR gnome ended up playing patty-cakes with a Greater Shadow earlier today. Although the character died, he did NOT turn into a shadow. The GM ruled that my character could not benefit from either Reincarnation or Raise Dead, and in the absence of some additional information I'm not aware of, I think this ruling was in error. While a shadow's Strength drain is a negative energy effect, it does not have the [death] descriptor (e.g., Finger of Death). Any thoughts in this regard? Thanks.


RAW or not GM has the final say, but I believe your correct in terms of the rules as they are written.


Well, it's certainly not a death effect. I am curious, though, how you avoided becoming a Shadow. It should be a automatic thing after so many rounds, IIRC.


Quantum Steve wrote:
Well, it's certainly not a death effect. I am curious, though, how you avoided becoming a Shadow. It should be a automatic thing after so many rounds, IIRC.

I think the GM may have erred on that one too, as the rules read "A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer in 1d4 rounds"; however, the GM ruled

that as long as the Greater Shadow was killed before the clock ran out(which it was) my character would not spawn into a Shadow. I certainly don't read the entry that way, but neither I nor my fellow players are going to complain about such a interpretation - it's my personal view that spawning should occur about 1% of the time just to explain the lack of any "evil cleric/create greater undead/spawn a metropolis" scenario.

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