Starglim
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You move up to double your speed as you choose. You don't have to leave combat (p. 188) so it's perfectly legal to finish your move in a square threatened by an enemy, including the enemy you withdrew from.
Note, however, that you only avoid AoO for the first square that you leave (ask your GM what happens if you return to that square during your double move).
| Skylancer4 |
Yet another badly-labelled move. Add it to the list. They could have called it 'strategic movement' or something like that and not had any issues.
What issues would that be? The name is appropriate for the action, you are withdrawing from a specific location. Not quite sure how the name of the action is problematic in any way.
| Skylancer4 |
with·draw /wiTHdrô/ Verb: 1. Remove or take away (something) from a particular place or position
Again, the name fits the action, not sure how it would become problematic. The action protects the character from attack for the initial movement from the starting location, the most important part of the withdraw action. Anything following that first "step" is normal movement. Essentially the only difference between a double move and a full withdraw action is the protection afforded on the initial move, where you end up is irrelevant.