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For my druid I want to make an Amulet of Mighty Fists with the flaming special ability instead of the +1 (unlike actual weapons that works with the amulet).
Now the amulet says it requires:
Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the amulet's bonus, plus any requirements of the melee weapon special abilities
In the flaming entry it says
Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus.
Does that mean I need CL 10 to make the flaming property, or is that just to set the DC for dispelling and stuff like that?
Or is a CL 3 enough to make it, since it counts as a +1 amulet?
Also, would I need both Craft Wondrous Items and Craft Magic Arms and Armor?
Stockvillain
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Magic weapons must have a +1 enhancement bonus before any special abilities can be added to them, and I'm pretty sure that the amulet would function the same way.
I've still got players that try to get flaming swords instead of +1 flaming swords, and I have to remind them of this pretty much every time they get the chance to purchase gear.
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Yes, weapons do, as I said, the amulet doesn't
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
last sentence.
Austin Morgan
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Magic weapons must have a +1 enhancement bonus before any special abilities can be added to them, and I'm pretty sure that the amulet would function the same way.
An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
| Talonhawke |
Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. A magic weapon must have at least a 1 enhancement bonus to have any melee or ranged special weapon abilities.
| galahad2112 |
For Creating Magic items, the CL is whatever YOU set it to. The level listed in the book is for dispelling purposes for store-bought items. The only requirements to create it are the appropriate item creation feats, access to the required spells, a CL high enough to create the item (typically 3x bonus), and the GP to spend on raw materials.
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Well I really don't know if the CL 10 in the flaming entry is actually meant to be a requirement to make it or just the strength of the enchantment.
When you look at some of the other magic items they often have CL stated in the same fashion "<school>, CL X" and then don't require a CL to make, or have a different CL to make than stated above.
Because CL 10 really sounds like alot for an item like that.
| galahad2112 |
from the Pathfinder FAQ
http://www.d20pfsrd.com/extras/pathfinder-faq#TOC-Magic-Item-Crafting-5-5-1 0-
Q: I looked over the magic item crafting rules and was unable to find an explicit statement on this question: Does creating a magic item require the creator to be of the same or higher caster level of the item itself? This doesn't seem to square with the CLs listed for specific magic items; for instance, a Belt of Giant Strength +2 has CL 8th, but the only spell required in its creation, bull's strength, has a minimum caster level of 3. Am I missing anything here?
A: (Official FAQ 8/18/2010) Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level. However, it makes sense that the minimum caster level of the pearl is the minimum caster level necessary to cast spells of that level--it would be strange for a 2nd-level pearl to be CL 1st. For example, a 3rd-level wizard with Craft Wondrous Item can create a 1st-level pearl, with a minimum caster level of 1. He can set the caster level to whatever he wants (assuming he can meet the crafting DC), though the pearl's caster level has no effect on its powers (other than its ability to resist dispel magic). If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement. [Source]
A: For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. For other magic items, the caster level is determined by the item itself. In this case, the creator's caster level must be as high as the item's caster level (and prerequisites may effectively put a higher minimum on the creator's level). [Magic Item Descriptions - Caster Level]
Starglim
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CL 10 is not a requirement. I don't believe Craft Magic Arms and Armor was intended to be a requirement either. The total requirements for an amulet of mighty fists (flaming) are: Craft Wondrous Item; greater magic fang; flame blade, flame strike, or fireball.
Standard versions on the market (and purchaseable for PFS) are made at CL 10 but the minimum caster level the item can have is 5.
| Jeraa |
I'll just repeat. Caster level is not a requirement for the flaming property. The only prerequisites for that property 1 of the following spells: flame blade, flame strike, or fireball.
If the item has a caster level requirement, it would say so in the prerequisites section. For an example of a weapon property that does have a caster level requirement, look at Spell Storing.
Strong evocation (plus aura of stored spell); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +1 bonus