Two new feats


Homebrew and House Rules


The following two feats are best used for a character that enjoys being the "tank" in the group.

Improved Antagonize
Prerequisites: Antagonize, base attack bonus +6.
Benefit: When making a full attack action, you may replace your highest attack with an Antagonize attempt.

Urgent Intervention
Prerequisites: Combat Patrol, In Harm's Way
Benefit: When an ally in the radius of your Combat Patrol is subject to an attack, you may move adjacent to that ally and use the aid another action to improve that ally’s AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that attack and any associated effects (bleed, poison, etc.) as long as the movement does not exceed your total movement for the turn. This movement provokes attacks of opportunity. A creature cannot benefit from this feat more than once per attack.

Questions, comments, and/or criticisms welcome.


looks good


I like them a lot.

I sort of think Urgent Intervention is a good way to fix a major problem I have with the rules while staying in the normal spirit of the rules.

I just let people take their movement out of turn as immediate actions all the time, because it is suppose to be simultaneous.

"I run around to attack the princess."

"I get in your way."

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