Movement rates for Animated Objects


Rules Questions


So I was going about trying to create a diminutive animated object (basically just moving the tiny animated object down one size step).

Anyway, try as I might, I can't seem to find where it says how to decide what the movement speed of an animated object is?

Back in 3.5 it was clearly defined, based on size and # of 'leg-like' appendages, et al.

Am I missing it somewhere?


This is what I found regarding Tiny animated objects. Looks like Tiny animated objects would have a base movement of 15'. No information exists for diminutive, but you could follow the movement-to-size graph (Tiny = 15, Small = 20, Medium+ = 30) and say either 10' or 15'.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The speed for animated objects do not change between size categories.

In fact, the speed doesn't change for ANY creature due to size change unless specifically called out by whatever is causing the change.


Ravingdork wrote:
The speed for animated objects do not change between size categories.

Hrmmm... wonder where the d20psrd folks got their stat blocks for tiny and small animated objects... which have speeds of 15 and 20 respectively, as listed there.

MurphysParadox mentions a movement-to-size graph... where's that located?

Though admittedly I think I find it disappointing that a animated table can't move faster with 4 legs, then an animated door can with none...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
EvilMinion wrote:
Ravingdork wrote:
The speed for animated objects do not change between size categories.
Hrmmm... wonder where the d20psrd folks got their stat blocks for tiny and small animated objects...

I'm guessing the pulled it from a module or some such place. Those things have a history of bending/breaking the RAW.


PF animated object bestiary entry contains a table that list HD of animated objects of each size, their CR and construction points. Using those data animated objects of Tiny or larger size can be created using the rules for monster CR/HD advancement and size changes.

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