
Brianide |

Can I get a quick critique? This is my first summoner build, and I'm really enjoying the options for it. I'm open to all suggestions for bettering this guy.
I also need some mechanical tips on how using an eidolon works. Do both the summoner and eidolon get actions, or does the summoner have to spend a standard or move action to order his eidolon around? When mounted on an eidolon, does the usual "either the mount or the rider may attack" thing apply due to the eidolon being sentient?
Alexander Spiros
LG male human summoner 8
Init +2; Sense Perception +0
Defense
AC 22, touch 14, flat-footed 20 (+8 armor, +2 Dex, +2 deflection)
HP 7d8+16 (59)
Fort +2, Ref +4, Will +6
Offense
Speed 30 ft, 120 ft run
Melee: Spear +8/+3, 1d8+3/x3
Ranged: Spear +8, 1d8+2/x3
Statistics
Abilities: Str 14, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk: +6/+1; CMB +8; CMD 14
Feats: Combat Casting, Mounted Combat, Skill Focus: Ride, Spirited Charge, Toughness
Skills: Handle Animal 4 (+11), Knowledge: arcana 6 (+11), Knowledge: planes 6 (+11), Ride 8 (+16), Spellcraft 8 (+13), Use Magic Device 8 (+15)
Special: bond senses, cantrips, eidolon, life link, maker’s call, shield ally, summon monster IV, transposition
Languages: Celestial, Common, Draconic
Equipment: spear +2 (8302 gp), elven chain +2 (9150 gp), handy haversack (2500 gp), ring of protection +2 (8000 gp), miscellaneous adventuring gear
Description: Alexander wears white and gold clothing, and he has golden hair. He is strong, virtuous, and selfless.
Spells per day 1:5/2:5/3:3
Spells Known 0:6/1:5/2:4/3:3
0: arcane mark, detect magic, light, mage hand, mending, read magic
1: endure elements, expeditious retreat, jump, lesser rejuvenate eidolon, unfetter
2: bull’s strength, glide, lesser evolution surge, summon eidolon
3: evolution surge, rejuvenate eidolon, water breathing
Eidolon - Xanthus, the Golden Lion
LG large wolf-lion outsider
Init +2; Sense Perception +0
Defense
AC 21, touch 11, flat-footed 21 (+6 armor, +2 Dex, +4 natural armor, -1 Size)
HP 6d10 + 18
Fort +8, Ref +7, Will +2 (+4 vs enchantment spells and effects)
Offense
Speed 40 ft, 160 ft run
Combat Options Grab
Melee: bite +18, 2d6+18 plus grab; 2 claws +18, 1d8+13
Melee: 2 rakes +18, 1d8+13; received after successful grapple check against opponent
Statistics
Abilities: Str 26, Dex 15, Con 17, Int 7, Wis 10, Cha 11
Base Atk: +6; CMB +15 (+19 to grapple); CMD 25
Feats: Improved Natural Attack (claw), Improved Natural Attack (Bite), Improved Natural Attack (Rake)
Skills: Acrobatics +9, Intimidate +7, Knowledge: arcana +5, Knowledge: planes +5, Perception +6, Stealth +4, Survival +5
Base Form: Quadruped
Evolutions: bite(1), claws (1), grab: bite (2), large (4), mount(1), rake (2)
Special: Ability score increase (Str), darkvision, devotion, evasion, link, share spells
Languages: Celestial, Common, Draconic
Desciption: Wolfish head, white fur, gold mane, big cat-like paws, lion’s roar