| DM Azure_Zero |
This PBP game is about expanding one's horizons and taking what fate gives you and using it.
it'll be 20-point buy.
You pick 8 classes, 2 from each sub grouping *(Assault,Skilled,Divine,Arcane) and you can't use the same class twice if it appears in more than one group.
you pick 4 Races.
I'll randomise the selection for both.
then you pick 4 archetypes for random selection
I'll randomise it and the character's gender.
Then the player comes up with their backstory.
To make up for some of the control removed, I'll allow each player up to two feats or spells from 3PP I own or from 3.5 books (pending that I find it not broken.)
What our your thoughts on this.
*Definitions
Assault = Full BAB, or 3/4 with combat boosting abilities.
Skilled = any class with 6 or 8 skill points per level.
Divine = Any class with divine magic or can cast Cure XX Wounds
Arcane = Any class with arcane magic (Alchemists are in this list)
*Classes in each group
Assault = Alchemist, Barbarian, Bard, Cavalier, Cleric, Druid, Fighter, Magus, Monk, Paladin, Ranger.
Skilled = Bard, Inquisitor, Ranger, Rogue.
Divine = Bard, Cleric, Druid, Inquisitor, Oracle, Paladin, Ranger, Witch
Arcane = Alchemist, Bard, Magus, Sorcerer, Wizard, Witch.
| DM Azure_Zero |
assualt: Alchemist, Magus
skilled: Inquisitor, Ranger
divine: Oracle, Witch
arcane: Sorcerer, Wizardrace: dwarf, halfling, human, 1/2 orc
I'm not claiming a place or gauranteeing I would be able to play, but I'm addicted to building characters. So I figured I could do an example for your concept.
Assault 2d8 ⇒ (1, 3) = 4 Magus
Skilled 2d8 ⇒ (1, 6) = 7 RangerDivine 2d8 ⇒ (5, 7) = 12 Witch
Arcane 2d8 ⇒ (3, 4) = 7 Wizard
Ass/Skill 2d8 ⇒ (4, 6) = 10 Ranger
Div/Arc 2d8 ⇒ (6, 3) = 9 Witch
Final: 2d8 ⇒ (6, 2) = 8 Ranger
Race1:2d8 ⇒ (1, 1) = 2 Invalid
Race1:2d8 ⇒ (2, 6) = 8 Halfling
Race2:2d8 ⇒ (7, 7) = 14 Invalid
Race2:2d8 ⇒ (8, 2) = 10 Human
Race: Final2d8 ⇒ (2, 4) = 6 Human
Result: Human Ranger
Now I need 4 ranger archetypes.
| DM Azure_Zero |
Azure_Zero wrote:For feedback on the idea and to see if I need to iron anything out.You mean like Ninja, Samurai, Gunslinger, Summoner?
(Though Ninja and Samurai may count as archetypes.)
Ninja and Samurai are classes, but due to alternate class design count in the class list like Rogue and Cavalier.
Gunslinger, and Summoner were removed for reasons
Summoner is broken in my books
Gunslinger does not fit well in Golarion in my opinion.
| Cornielius |
BTW, I saw this done another way years ago.
The GM made up random tables covering every minature he had as well as all the shelves in the store we were playing in.
Each player rolled three times on the tables, the DM removed one result, and the player picked one of the remaining figs to base the character on.
'Course, this was back in 2nd, so we added some chits with Central Casting traits, which we drew randomly as well, but were allowed to trade between players.
It made for a strange group.
| DM Azure_Zero |
Oops. Did not mean to do that.
Assault = Alchemist, Monk
Skilled = Bard, Inquisitor
Divine = Oracle, Ranger
Arcane = Sorcerer, WitchRace = dwarf, gnome, halfling, human
Assault 2d8 ⇒ (2, 8) = 10 Monk
Skilled 2d8 ⇒ (7, 8) = 15 InquisitorDivine 2d8 ⇒ (8, 4) = 12 Oracle
Arcane 2d8 ⇒ (1, 2) = 3 Witch
Ass/Skill 2d8 ⇒ (3, 3) = 6 Invalid
Ass/Skill 2d8 ⇒ (4, 7) = 11 Inquisitor
Div/Arc 2d8 ⇒ (7, 2) = 9 Oracle
Final: 2d8 ⇒ (2, 5) = 7 Oracle
Race1:2d8 ⇒ (4, 8) = 12 gnome
Race2:2d8 ⇒ (3, 6) = 9 Human
Race: Final 2d8 ⇒ (1, 2) = 3 Human
Result: Human Oracle
Now I need 4 Mysteries