So i planned to play a dwarven monk...


Advice


And since i've read so much about how monks have trouble to compete with other classes i wanted to ask what you think about it.

Themewise i like it a lot (Typical beer drinking Dwarf, Dragon).

I guess it shouldn't be as much of a deal since we start with very good stats though..

36 point buy: 9,10,14,14,16,18

STR 18
CON 16 =14 (+2)
DEX 16
INT 10
WIS 16 = 14 (+2)
CHA 7 = 9 (-2)
Race: Dwarf (+2 con, +2 wis, -2 cha)
Monk Archetype: Drunken Master
Monk Archetype: Qinggon Monk
Level 1: Monk 1
Flurry of Blows
Improved unarmed strike
Bonus feat: Deflect Arrows
Feat: Weapon Focus (unarmed)
Stunning Fist
Level 2: Monk 2
Bonus Feat: (Improved Grapple)
Evasion
Level 3: Monk 3
Fast movement, maneuver training, Drunken Ki
Feat: Dragon Style
Level 4: Monk 4
Ki pool (1/2 clvl+wis)
Ki Power: Barkskin
Stat: str
Level 5: Monk 5
Ki Power: Scorching Ray
Drunken Strength
Level 6: Monk 6
Bonus Feat: Improved Trip
Feat: Dragon Ferocity
Level 7: Monk 7
Wholeness of Body
Level 8: Monk 8
Feat: Elemental Fist Cold
Stat: str
Level 9: Monk 9
Improved Evasion
Level 10: Monk 10
Feat: Beliers Bite
Bonus Feat: Medusas Wrath
Level 11: Monk 11
Drunken Courage
Level 12: Monk 12
Stat: wis
Feat: Dragon Roar
Abundant Step
Level 13: Monk 13
Drunken Resilience
Level 14: Monk 14
Feat: Lunge
Bonus Feat: Improved Critical
Level 15: Monk 15
Qinggong : Diamond Soul
Level 16: Monk 16
Stat: wis
Feat: (Bodyguard)
Level 17: Monk 17
Qinggong : Cold Ice Strike
Qinggong : Improved Ki Throw
Level 18: Monk 18
Feat: (Improved Disarm)
Bonus Feat: (Mobility)
Level 19: Monk 19
Drunken Master: Firewater Breath
Level 20: Monk 20
Stat: str
Qinggong : Ki Leech
Feat: (Step up)

Scarab Sages

thio wrote:

.... stuff ...

Feat: Weapon Focus (unarmed)

A monk uses his 3/4 BAB for feat qualification, so cannot take Weapon Focus at 1st level. I recommend Toughness in its place. Those extra 3 hit points mean a lot at first level.

Quote:

... more stuff ...

Level 7: Monk 7
Wholeness of Body

Remember, Wholeness of Body is about as good as Cure Light Wounds. If you are close to full hit points, you don't need it; if you are close to death, it probably won't help much. Take a ki power instead. I am partial to Deny Death, but others probably disagree. There are many good choices.


Deflect arrows doesn't get used much and if someone's shooting at you, you'd probably close the distance in a round or two, so you won't take a ton of damage without it.

I'd go with something like Dodge to boost AC and possibly open up the Dodge Feat tree later on. With the extra move you get as a monk, it can be handy.


Brother Sapo wrote:
thio wrote:

.... stuff ...

Feat: Weapon Focus (unarmed)

A monk uses his 3/4 BAB for feat qualification, so cannot take Weapon Focus at 1st level. I recommend Toughness in its place. Those extra 3 hit points mean a lot at first level.

Quote:

... more stuff ...

Level 7: Monk 7
Wholeness of Body
Remember, Wholeness of Body is about as good as Cure Light Wounds. If you are close to full hit points, you don't need it; if you are close to death, it probably won't help much. Take a ki power instead. I am partial to Deny Death, but others probably disagree. There are many good choices.

RAW, you're correct. I keep this handy SKR quote saved for just such a circumstance, though. Showing your DM that a major game designer for PF, in regards to the PF ruleset, thinks you should be able to take a feat if you sometimes qualify for it and only use it when you meet the requirements might sway his opinion. That said...Weapon Focus isn't a great feat, not a big loss if you can't fit it in or have to wait longer.

Wholeness of Body: Yeah, it sucks. IIRC the best trade available by then is for Gaseous Form from the 6th level list, or True Strike or Barkskin from the 4th level list.


StreamOfTheSky wrote:

[

RAW, you're correct. I keep this handy SKR quote saved for just such a circumstance, though. Showing your DM that a major game designer for PF, in regards to the PF ruleset, thinks you should be able to take a feat if you sometimes qualify for it and only use it when you meet the requirements might sway his opinion. That said...Weapon Focus isn't a great feat, not a big loss if you can't fit it in or have to wait longer.

I don't think that's the same situation at all, considering that Flurry of Blows explicitly states that "for all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus".


You're right with level one, but not great?

With the number of attacks you have later on, +1 should make quite a difference. Then again, can put it in later. It's too bad one can't get the specialization though, actually contemplated getting 4 levels in fighter (brawler) somewhere inbetween for a while. Then someone said you can't switch back to being a monk if you stopped being one once, that true?

So.. let's get dodge instead. Or pull Belier's bite to the front, should qualify for that one..

combat reflexes+bodyguard at first would also be an interesting option, though i'm not sure if i should give the dm more incentive to attack ME.

Thought wholeness of body was an interesting out of combat heal though, with drunken master. Chug down some beverage, then anounce that you feel better already ;)
But you're right, it doesn't save you too much, and we'll have an oracle of life for the healing.


I agree on Dodge
Belier's Bite is money at lvl 1.

Swap wholeness for truestrike. Although gaseous form could be cool.
Spring attack is a useful choice as well, if you don't take it normally.


I agree on Dodge
Belier's Bite is money at lvl 1.

Swap wholeness for truestrike. Although gaseous form could be cool.
Spring attack is a useful choice as well, if you don't take it normally.
I like Feather step as well.

Scarab Sages

You can "switch back" and take more levels in monk - as long as you don't change your alignment. I see nothing in the Brawler description restricting alignment, so take levels freely!
See, I told you that others would disagree with taking Deny Death. Actually, my dwarf Zen Archer took it, at 7th level, and it hasn't come up yet (8th level). I think it might be better for a melee character, but I wish I had taken something else instead.


If your DM is cool with off brand feats (3.5, obscure source) you might enjoy the Poison healer feat from Fiendish codex 1.
It was the core of some very silly dwarf builds from 3.5, basic idea is that each time you save against a poison you heal damage equal to your constitution bonus.
The advantage is that you can slam down ale from your dwarf made portable keg for healing.
Disadvantage is needing to take great fortitude to qualify for it.

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