Running two AP's at the same time.


Pathfinder Adventure Path General Discussion

Grand Lodge

I'm concerned that even with the delayed release of Skull & Shackles, my group won't finish King Maker #6 in time.
I'm excited about S&S, but after 18 months of amazing KM play, I want to do justice to the final installment of our epic adventure!

Have other judges taken the plunge into a second AP prior to completing the first?

What were the Pros & Cons you faced?

Did you change the line-up of players or was it the same group?

Did/Do you regret doing it?


Adventure Path Charter Subscriber

I think to do it 'justice' as you put it, you want to delay starting Skull & Shackles until Kingmaker is over.

The principal reason is that your group's thought processes are going to gravitate to the new shiny. They have been playing Kingmaker for 18 months and regardless of how well it may have been going, people can see the end in sight and are looking forward to the conclusion.

Skull and Shackles is new, exciting and well... pirates. That alone is going to get your players very focused on the new campaign. If you run both at the same time, people are even more going to want to 'rush' to the end of Kingmaker so they can focus on pirate-ty goodness of Skull and Shackles. And if they 'rush' to wrap up Kingmaker, you lose out doing Kingmaker 'justice' for its ending.

So, it is a only a few more months or less before you start Skull and Shackles. It will keep...

Grand Lodge

I'm running RoRL and CoTs simultaneously. I started RoRL about 6 months after CoTs.

Pros: 1) lots of great gaming with 2 wonderful (and different) sets of players 2) I sometimes substitute from between the two groups if players can't make it (I even got both groups together once and had group 1 play the bad guys - the ogres in Fort Rannick - and the other group play their PCs. It was epic!)

Cons: 1) much more prep time needed for the GM 2) scheduling hell

Between 2 APs and the Slumbering Tsar idea you posted in the latest podcast, and the podcast, and Society, how do you manage to keep a day job? :P

Dark Archive

I ran RotRL and CotCT simultaneuously.

It worked reasonably well, because the two APs happen in the same part of Golarion, though it was quite obvious that two plot-lines were going on simultaneously.

There was one point (part 5 of each) where the party were able to choose whether to go east (RotRL) or west (CotCT), but otherwise progression was pretty much set by me.

T'was ok. I was hoping Paizo might have thought of some way to combine the two seafaring adventure paths, but I doubt they will :-(

Richard

Silver Crusade

Pathfinder Adventure Path Subscriber

I've run two adventure paths simultaneously CotCT and KM, but one fell into indefinite hiatus due to real life intruding on a pair of parents that were in the CotCT group. Two different pools of players.

If you're going to have players in both campaigns I recommend waiting, there's still time between now and S&S's release. So there's plenty of time to play through KM #6. It's one of the greatest finales among all the APs.

Then when you've wrapped it up, get rolling on the new AP.

Although I do recognize you have a unique situation what with the podcast and all.


It might be just me but I have to ask why it's so important to start playing S&S as soon as it's released? Surely the focus on your current adventure is far more important than attempt to dump it in favour of the new AP?

It might just me being skeptical but as it hasn't been released yet, you might not like it. I sugggest finishing the AP you are running first (even maybe doing extra stuff like the end of the AP suggests) before taking on another.

I personally am running both CoTCT and KM at the same time, starting months apart. CoTCT campaign is i'd say, 80% of the way through book 3 whilst the KM group are 60% through book 1.

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