Few Crafting Questions


Rules Questions


I believe I read that you can customize items with specific ablities. Does this work along with the Ability enhancements? Could I have a Headband of Vast Intelligence and protection? I know you would have to pay the 50% extra cost, but can you cross a ring with a headband or does the cross over have to be item specific? Example in book was a Ring of Protection and Ring of Invisibility. However, unless I am not reading it correctly it doesn't seem cover cross creating.

Extreme Example: Wizard takes craft wonderous items and then wins the lottery and has the gold to put Int enhancments on all of his items giving him higher resists and a vast amount of spells is this a legit build/posibility.

What is the max enhancements on wonderous items? I assume 10, but none of the abilities have clear lvl/+1-5 discriptions like the weapons and armor.

Can you magically enhance an Intelligent weapon? IE: Black Blade Just wondering if I could put Keen on it so I could save the Arcane Pool for Recall and the like.

Thanks in advance.


The answer to every crafting question is "Ask your GM". Creating anything that's not specified in print requires designing an item first, and that's explictly subject to GM approval.

That being said, here's what I can answer:

SycoSurfer wrote:
I believe I read that you can customize items with specific ablities. Does this work along with the Ability enhancements? Could I have a Headband of Vast Intelligence and protection? I know you would have to pay the 50% extra cost, but can you cross a ring with a headband or does the cross over have to be item specific? Example in book was a Ring of Protection and Ring of Invisibility. However, unless I am not reading it correctly it doesn't seem cover cross creating.

Yes, you can combine any two items. 3.5 had the concept of slot affinities, where certain things were more expensive if they were in a non-traditional slot, but Pathfinder doesn't. So to add the effect of a ring of protection to a headband of intellect would follow the formula for "AC bonus (deflection)", then multiply by 1.5.

Quote:
Extreme Example: Wizard takes craft wonderous items and then wins the lottery and has the gold to put Int enhancments on all of his items giving him higher resists and a vast amount of spells is this a legit build/posibility.

Enhancement bonuses don't stack, and the only type of ability bonus listed is enhancement. So you would just take the best enhancement bonus from all your items and use that. Saves, you could give yourself a resistance bonus, a luck bonus, and a sacred and/or profane bonus (some GMs won't let those two stack). And so on.

Quote:
What is the max enhancements on wonderous items? I assume 10, but none of the abilities have clear lvl/+1-5 discriptions like the weapons and armor.

There's no listed limit, so there is no limit. I believe anything that costs more than 200,000 gp is considered to be epic level though, so you'd need additional approval to craft that.

Quote:
Can you magically enhance an Intelligent weapon?
Yes, but doing so increases their ego score, which may be bad for you...
Quote:
IE: Black Blade Just wondering if I could put Keen on it so I could save the Arcane Pool for Recall and the like.

I think the consensus is that no you can't enchant a black blade. Doing so would cause all sorts of headaches (such as with its ego score). I don't think anything explicitly forbids it, though. I could be wrong - I haven't checked for a FAQ on it lately.


Thanks for the great feedback. I always forget enhancement bonuses dont stack. I know it would be to overpowered for a Wizard to be walking around with 60-80 INT, but I get excited when I think of it and some how manage to overlook that Im pretty sure the Dev. Team would have thought of that and put something in the rules to prevent it. One day I may DM and be 100% familiar with all the rules, but until then I love being able to come to the boards and have people so informative and helpful! Much appreciated!

Follow up question, what are the only ways to improve ability scores? Tomes and Manuals, LvL adjustment, and the Head Bands for Mental skills and the Belts for physical?

Something I have always wondered... do the Manuals/Tomes Stack?

Ex: You have 18 STR and read a +1 manual bringing you to 19. Then a few levels later you find a +2 Manual do you go to 20 for a +2 bonus from Manuals or do you go to 21 since you read this one and it is a seperate volume.

Would the total Ability Bonus be a total of 5 or 1+2+3+4+5=15?

It seems they wouldn't stack, but then again the rules are kind of unclear. I can argue for either. The discription states that once you read the book you gain an inherent bonus from 1-5 depending on what one you read. It doesnt clarify that you can't read more or how it works if you read another one.

Apologize in advance for my min/max thinking atm. I just always wondered what was the max you could do. So now seems as good a tyme as any to find out.

To max STR.
Character has max 18 Str at lvl 1
Race Bonus 2=20
LVL adjust 5=25
Belt 6=31
Manual 5=36 or Manual 15=46 (the ability Mod on table 1-3 is listed to 45... coincidence?)
and Temp. with Spells +4 Bulls Str and +2 Enlarge Person 36+6=42 or 46+6=52
Possibly Rage 8= 42+8=50 or 52+8=60

Did I miss anything and is this legit? (Extreme I know, but legal?)

Liberty's Edge

Wishes/miracles can grant a inherent bonus to attributes,

wish wrote:
Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
Tome of Clear Though wrote:


This heavy book contains instruction on improving memory and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, she gains an inherent bonus from +1 to +5 (depending on the type of tome) to her Intelligence score. Once the book is read, the magic disappears from the pages and it becomes a normal book.

Inherent bonus don't stack, they overlap so you can get at best a +5 (I am sure it is in some other point of the rules beside the parts I cited, but I haven't found the relevant piece of information).

I am fairly sure you can't get a item with a enchantment to a characteristic stronger than +6 but I haven't found any specific rule
about that.

The idea of a +10 headband of intellect for 100.000 (or belt of strength or whatever) make me a bit sick.
I my games (but it is a house rule) I have ruled that to put an enhancement bonus into a belt you need to have a CL of 3*the enhancement bonus.

So a level 3 caster can make a headband +1, a level 6 for a +2 and so on. You need to be CL 18 to make a +6 headband.


Im reading over some posts that were talking about this and they all seem to say depending on how your DM rules you can either stack to 5 or only use the highest one if you go via the tomes. However if you mix a Wish with a Tome you can only use the higher. The Tomes are sort of set up in Volumes where 1 is X then the second is twice and much and the 3rd is 3tymes so maybe you can convince the DM that it is a 5 book series and you bought them all seperately or just got the one that had all 5 books in one. I would think most DMs wouldn't be that harsh to not allow the progression. Then again some DMs are that harsh just cause they are the DM.

The Manual/Tome doesn't say that the abilities don't stack past 5 as they state in the Wish section. (However in the wish section as you show it states that Inherent bonuses cant exceed 5) I wouldn't really argue this cause I happen to agree that it would be a little to OP to be able to read each book and go from a 15 Str up 30 Str. However, the way the rules are written it can be confusing unless you also bring in the Wish rules. It just could be written clearer and no one would argue if they added like the wish did that these can not exceed 5 and the abilities do or don't stack.

That being said before someone reads this and gets all nit picky rules lawyer on me for being a lil confused. Thanks for the help with this clarification guys!


Inherent bonuses don't stack. It's the general rule for stacking bonuses - if they have the same type they don't stack.

So the only way to get an inherent bonus higher than +5 is to have a manual/tome of higher than +5 to begin with. It's worth noting that the books require wish to create them, but it's also worth noting that you can get a belt of +6 from a bull's strength spell that only grants +4. So if your GM lets you create custom items, and you have access to wish, you can create a tome of +X where X is the number of wishes you and your party can prepare and cast in a day. The system isn't designed for that, though.

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