Gamemastering PFO


Pathfinder Online


Howdie,

As PFO will (hopefully?) strongly focus on RP I wondered:
Will there be monitoring of players activity by Goblinworks Staff? Will characters going by names like "Fridge" or "Ikickyourbutt" be removed, repeatedly coming up with idiotic names be penalized?
Will players harrassing others be stopped (somehow)?
Things along that line.

Goblin Squad Member

Ryan has repeatedly stated that they will monitor player behavior and punish griefers, up to and including banning accounts if the situation warrants it. I believe they are very dedicated to ensuring that harassment by griefers doesn't ruin the game for others.

He has also stated, if I recall correctly, that they won't be policing any RP standards. However, I would imagine they will have a naming policy, and that players who get reported for violating it will be forced to change their name.

Paizo Employee Chief Technical Officer

Nihimon wrote:
However, I would imagine they will have a naming policy, and that players who get reported for violating it will be forced to change their name.

That is our intent.

Goblin Squad Member

"Ikickyourbutt" I can see being an issue, but why "Fridge"?

It may not be the most clever name, but so what?

Goblin Squad Member

I will be incredibly shocked if there are any instant-kill abilities in game that operate on a save or die basis.

Goblin Squad Member

Nihimon wrote:
He has also stated, if I recall correctly, that they won't be policing any RP standards. However, I would imagine they will have a naming policy, and that players who get reported for violating it will be forced to change their name.

Oh, but I hope they reconsider. I much rather play on a server where GMs maintain an active role in roleplay encouragement; notice I didn't say enforcement.

Goblin Squad Member

Nihimon wrote:
I will be incredibly shocked if there are any instant-kill abilities in game that operate on a save or die basis.

Is this in favor of "balance"? IMO, "balance" ruins a lot of good games.

I'd like to see insta kill spells as well as insta kill abilities like assassinate. At least for PvE. PvP may take some thought to fairly implement such things.

Goblin Squad Member

I think offensive names should be changed..but "Fridge" isn't in any way offensive, so I don't see the point of being penalized for that.

"Idiotic names" are in the eyes of the beholder.

Goblin Squad Member

Glorious Lord Fridge of Minoc...

Goblin Squad Member

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@SpiritCrawler, notice I didn't say they won't be "encouraging" RP, either :)

@Blaeringr, I was totally talking about PvP. I'm far less convinced I know anything about what they'll do in PvE :)

@PhoenixZ, I think the problem some people have with "Fridge" is that it's an anachronism, in that it's short for "Refrigerator". Names that reference modern inventions, or incompatible literature are usually considered unacceptable. "Optimus Prime" is incompatible, "Legolas" (and the countless variations in spelling we'll see of it) is not. Although I can see someone arguing that Fridge doesn't have to be a reference to a refrigerator...

Lantern Lodge

I can understand changeing names like "hotchixx" or "xxXsomethingXxx" but things like "fridge", "boat", and "fan" should be just fine.

btw i know someone named boatman, so why couldnt it have been shortened.
could be explained away as ones parent was a little high on something at the time of birth.


Thanks Vic for the input. Altough I must say "we will have a naming policy and plan to make people change names violating it when they get reportet" sounds a lot like the standard-WoW approach, something I have indeed barely ever been very content with.
The discusscion about fridge (an invention made no earlier then 1750s, so WHAT could be wrong about using that in a fantasy RP environment, I ask?) shows where I stand, I guess, and asking GMs to have names changed only to be told "could be a nickname,right?" is a bit frustrating sometimes.

If nothing else, I hope you have the option to turn off player names in the UI, then I can at least blissfully ignore things, like I did in my MMORPG days :)


Nihimon wrote:
I will be incredibly shocked if there are any instant-kill abilities in game that operate on a save or die basis.

The DnD world has balances built into it already on a player vs NPC/player vs player setting. How so? Vs the NPC is obvious, and if you think about what KINDS of NPCS (dragons, obvious monsters, and NPC character classes), you will see that the player abilities and NPC abilities already stack up. That is the thing, a lvl 10 anything is equal to a lvl 10 anything. That is how the design works.

If you are lvl 20 and have death touch as a monk, which CAN be more or less instant, against a lvl 20 mage with power word:death, you are more or less on equal footing. Same as a lvl 20 fighter wielding a Vorpal weapon. You just have to know your strengths and weaknesses and play to them, and not allow your adversary to force a confrontation on their terms. Sun Tzu had it right.

Lantern Lodge

Vorpal weapons only work on a critical hit but do dmg even if normal hit, this is not the case for power word death or death touch.

because of the free "multiclassing" almost every combat character is going to use those abilities which means the battles turn into oneshot kill battles instead of battles with actual fighting.

in pnp the players are not expected to fight players so it doesnt matter as much as allowing people to have fun and in pnp there is a dm who can fudge things on the fly to keep things balanced and interesting.


Wow, you guys never had to fight other players? I did. You must have had some very unimaginative GMs. How else do you keep recalcitrant thieves in line: by beating them within a hp of their lives. And yeah, we had a few steal from players and get caught, so we were obligated to discipline them.

As for your statement that a vorpal that doesn't do a beheading still does damage, that's true, but so does a mage that DOESN'T use that death touch spell but instead uses a more reliable damage dealer. It's a trade off. Risk vs reward. Risk the fight being over quickly vs dragging it out. And, what magic user is going to WANT a long battle? None that I know. I think this argument is simply a more NERF THE MAGIC argument so my melee has better odds. But you give over nothing in exchange for reducing the power of the magic. That's not fair or balanced at all. That argument belongs in the No insta death thread elsewhere, and so far I have yet to hear any argument against it that makes any valid points beyond personal preference. Other games already do things that way, why bother making yet another boring MMO clone? And yes, running raids in those games is boring. The only times it changes is when someone screws up because they are new. And frankly I don't want to see more "45 minute boringly long fights just for the sake of being long". That's such weak creativity and design, it's practically a cop out.


Is there something wrong with the Paizo Messageboards? Why do these posts about PVP show up in my thread about Paizo name policy?

Goblin Squad Member

liondriel wrote:
Is there something wrong with the Paizo Messageboards? Why do these posts about PVP show up in my thread about Paizo name policy?

Probably Nihimon having 2 post windows open and intending to post in the insta-kill discussion thread.

Goblin Squad Member

Valkenr wrote:
liondriel wrote:
Is there something wrong with the Paizo Messageboards? Why do these posts about PVP show up in my thread about Paizo name policy?
Probably Nihimon having 2 post windows open and intending to post in the insta-kill discussion thread.

Heh, yeah.

My post about save-or-die abilities was meant to be in the thread on Save-or-Die Abilities.

Dark Archive Goblin Squad Member

The problem with the GMs getting involved in the roleplaying aspect is that they'd need a large contingent of GMs in order to interact with a significant portion of the database which in turns brings a significant overhead.

Everyone has different elements of roleplaying that they enjoy and at the end of the day, we're not going to have to put up with "Half-Vampire Lord Mucky Muck, long lost cousin of the King" simply because the gameplay isn't going to be as forgiving as WoW.

Sure, there may be isolated cases, but by the very nature of how the game is evolving, we'll be protected from these kinds of roleplayers. Now, does that mean there won't be players for whom the gameplay is more important than the roleplaying? Probably not, but they'll hopefully be more mature than your average bear.

Goblinworks Executive Founder

I think that if there are meaningful options to roleplay, and the players reinforce the standards that they want, then players who don't want to play the way everyone else in their region does will move, either to a different region or a different game.


The game will have PvP, so I don't put it past players to go stomping on people who can't think up anything more creative than Idrinkurblood, or similar brain-dead monikers. I know I would. Really, is it that far out of the reach to think that people that lived in a DnD world would want to smack such people around, since the name carries a threat contained in it, and you would want this person to know that no funny business is going to be tolerated.

Goblin Squad Member

Stupid names ruin a game for me.

The problem is, what is stupid to me is not stupid to everybody...


Yes, Uninvited Ghost, I am about on the same train here...

John Stout, I hope you are right. The sheer RP-focus approach of PFO should scare away the average un-"mature bear" as you put it. We will see, I guess...

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