
Border Walker |

So I've been running a campaign with a party using the variant rules of armor as DR (As well as others, but Armor DR is all I'm focusing on at the moment), and so far everyone has enjoyed the system (Mostly because no one has really had issues of being hit much thanks to the Monk who wears no armor in the first place).
I want to appropriately challenge my players, and in planning things out, I wanted to throw them agaisnt a Pale Stranger from Bestiary 3 with a Shadow Mastiff and Nightmare, perhaps more. But the Pale Stranger's guns function as touch attacks under a normal system. Under the Armor as DR rules (Ultimate Combat Variant rules), nearly all AC becomes touch attack more or less, but it does not say what to do about touch attacks from non-magical sources. Case in point with firearms. Can someone explain to me how that might work out? I may simply be missing the point (I was only recently informed by my "Secretary" (Player who willingly helps me by looking up rules when things seem unbalanced) that we've been running DR wrong for a while anyway when it comes to magic weapons, but I wanted to figure out this rule before I threw them against it.
So Firearms versus DR Variant system armor. Does it completely surpass or does the armor still soak the damage?

Border Walker |

Apply the DR. Thats only my way of handling it but thats what i would do.
We use that rule and the unearthed Arcanca Defense bonus rule for my home games.
You either get armor and have DR or go naked and have a good AC(Including Touch).
Until something else presents itself, I'll continue to do so. I'm more just worried about the detail of how to resolve Firearms fired upon someone within the 20ft range where they become touch attacks. One of my players has suggested skipping the DR of worn armor, while another has suggested dealing damage to the armor itself.

Kaisoku |

Ooh, ooh! Extra complicated idea!
Apply damage to the armor (bypassing hardness) equal of up to the DR it would normally allow. Any damage after that in the single hit (or all hits with using Clustered Shots) is applied normally to the target.
Technically the armor has DR in the sense that it takes the damage for the player, but it will eventually break.