Dread Necromancer (Summoner Archetype)


Homebrew and House Rules

Liberty's Edge

Spells:
The dread necromancer casts spells from the dread necromancer spell list rather than the general summoner spell list. Spells known and per day remain unchanged. (Should I cut their spell list down and grant them all spells at each spell level?)

Channel Energy (Negative):
A dread necromancer can channel negative energy as a cleric of a level equal to her summoner level. This allows her to qualify for feats that modify channel energy as though she were a cleric.

This replaces Summon Monster I and further iterations of that ability (Summon Monster II - IX, and Gate).

Command Undead:
The dread necromancer receives command undead as a bonus feat.

Negative Energy Affinity:
The dread necromancer has an affinity for negative energy, it heals her the same as it would an undead. She is counted as both living and undead when she herself channels. (Ie. She heals herself rather she channels to heal minions or channels to harm other living creatures.)

This ability replaces life link.

Abomination:
Your eidolon is undead rather than an outsider. This ability may be used to qualify for feats or anything else as though it were the eidolon ability. (I haven't quite worked all this out yet, but I expect it will be slightly weaker than the general Eidolon ability.)

This ability replaces the eidolon ability.

2nd level:

Undead targeting:
The dread necromancer knows as much about undead as he does about even his own life form. As a result he may target corporeal undead that were once humanoids, or his abomination, as though they were humanoids.

This ability replaces Bonded Senses.

(Unfortunately, I've removed the charm & command type spells from the list, so this really only applies to enlarge / reduce person and the mass versions, IIRC.)

4th level:

Undead Mastery
All undead animated through a spell or spell like ability, other than the abomination, gain a +2 profane bonus to strength and dexterity and +1 hp/hd. At 8th level and every 4 levels there after, these stat bonuses increase by 2 and the hp/hd increase by 1.

This replaces Shield Ally, Maker's Call, Transposition, Greater Shield Ally, Life Bond, Merge Forms and Twin Eidolon. (Unfortunately this leaves several dead levels, I don't like that.)

0: acid splash, arcane mark, daze, detect magic, guidance, light, mage hand, mending, message, open/close, read magic, resistance

1: Alarm, Ant Haul, bane, command undead, enlarge person, expeditious retreat, grease, hide from undead, identify, inflict light wounds, mage armor, magic fang, magic mouth, protection from chaos/evil/good/law, Lesser Animate Dead, ray of enfeeblement, reduce person, shield, spectral hand, unfetter*, undetectable alignment ventriloquism

2: Animate Dead, Bark Skin, blindness/deafness, Blur, Bull's Strength, Cat's Grace, Create Pit, darkness, Desecrate, detect thoughts, Eagle's Splendor, glitter dust, haste, inflict moderate wounds, invisibility, levitate, misdirection, phantom steed, protection from arrows, ray of exhaustion, resist energy, see invisibility, slow, spider climb, summon swarm, Undead anatomy I, vampiric touch,

3: bestow curse, Black Tentacles, crushing despair, dimensional door, dimensional anchor, dispel magic, displacement, Enervation, enlarge person mass, fire shield, fly, heroism, Inflict critical wounds, Invisibility (greater), locate creature, magic circle against chaos/evil/good/law, magic fang (greater), nondetection, phantasmal killer, protection from energy, reduce person (mass), seek thoughts, spiked pit, stone skin, tongues, wall of fire, wall of ice, water breathing

4: acid pit, baleful polymorph, bull's strength (mass), cat's grace (mass), cloud kill, Create Undead, eagle's splendor (mass), insect plague, magic jar, overland flight, owl's wisdom (mass), planar binding (lesser), slay living, teleport, transmogrify*, Undead Anatomy II, Unhallow, wall of stone, waves of fatigue

5: Acid fog, control undead, Create Greater Undead, creeping doom, dispel magic (greater), ethereal jaunt, finger of death, harm, heroism (greater), hungry pit, invisibility (mass), planar binding, plane shift, repulsion, simulacrum, spell turning, teleport (greater), true seeing, Undead Anatomy III, Wall of Iron, waves of exhaustion,

6: Anti-life shell, dimensional lock, discern location, Energy drain, indendiary cloud, planar binding (greater), protection from spells, teleportation circle, Undead Anatomy IV, wail of the banshee,


For the dead levels (HAH!), give abilities to make undead explode!


I like this, though I think you should reconsider the level of some of the spells (lesser animate dead at level one might not fly with many GMs). Does the "Abomination" gain Evolutions like the Eidolon?

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