
Zoddy |

I am playing a rogue in Second Darkness and we are about to step into 4th chapter and drow elven city from what it seems. Anyhow after not selling items for a while we ended up with 16k loot, 6k is going for my 2nd +1 Agile Shortsword, which leaves me with 10k of indecision's ... and i am wondering am i missing something fairly important.
Tiefling Rogue 9 Chameleon Archtype
Stats:
Str 10
Dex 21
Con 16
Int 12
Wis 10
Cha 10
Items of concern:
2x +1 Agile Shortsword's
Belt of Con and Dex +2
Mithral Chainshirt +1
Ring of Prot. +1
Amulet of Nat Armor +1
Cloak of Res +2
Hat of Disguise
Now with left over 10k i could upgrade Cloak of Res +3 and be left with 6k to upgrade my armor with Shadow and Light Fortification, or some other combo, but in all of my madness of searching for best way to spend my shinnies i am afraid that i missed something obvious. Or ... i could just get Another +1 special ability on the weapon.
So any thoughts ?
Thanks in advance, Zodd

DeathQuaker RPG Superstar 2015 Top 8 |

I don't know the AP, but generally speaking I would go 1 of 2 ways (or a combination of both) -- 1 is further boost your AC. Rogues can always use that since they tend to work better being harder to hit than taking damage. Boosting Dex would be a good way to go as it would grant you bonuses to hit and to AC.
Also, you have your boots slot open. There are some awesome, relatively inexpensive choices for that. My favorite is boots of striding and springing. Anyone can use that boost to speed and jumping.
I would also consider a number of purchasing cheap but useful consumables. Items that grant you invisibility (dust of disappearance is awesome), protect you from energy or death attacks, give you temporary combat boosts, potions of fly, etc. etc. etc. Also things like silversheen and other alchemical items that temporarily transform your weapons into things that help you overcome DR (I often prefer this to carrying a weapon of every material or whatever). Consider circumstances that are likely to come up in your campaign that should be prepared for, but not worth spending a lot on a permanent item that deals with it--circumstantial consumables tend to be better for, well, different circumstances.
(Bear in mind there's really no right answer, though--ultimately go with your instinct --- or also ask your fellow players what they think you need campaign wise.)

sunbeam |
I think Deathquaker has an excellent point with the consumables.
Most of us are kinda reticent about using things with charges or that are consumable.
16,000 gold can buy you a lot of these things.
Also with UMD (I don't know your modifiers) wands, staves, and other spell trigger items could be fairly reliably used by you at level 9 if you maxxed the skill and didn't have a crap charisma.
Using a spell trigger items is DC 20. (A feat might be good for this too, it really helps until you get to super high levels).
There are a lot of first level wands you might be interested in. At 750 a pop usually, you could get 5 or 6 and have money left over.
In your shoes I'd buy a handy haversack and fill it up with some 1st level wands. Then buy some alchemical items and potions.
You will definitely need the haversack eventually so why not now?
I'd also suggest you get a couple alchemical antitoxin doses. It is a +5 bonus that lasts for one hour. Since it it an alchemical bonus it stacks with pretty much anything. You might go entire levels without needing it, but it is handy if the situation comes up.

Zoddy |

First of all thanks for replying :)
I got boots - Slippers of Spider Climbing, i forgot to mention them, as my char sheet is not with me, but with other player (all of our sheets are either with him or DM so that no one forget their sheet cause it happened on more then one occasion.)
I was using consumables heavily till now, still have some left over.
I got some scrolls of magic missile Cl 3 for when enemies are in flight, etc, simply cause its cheaper then 750 per pot of fly and i plan on getting winged boots on first occasion that is given to me. Also i got a wand of False Life with 7 or 8 charges left and my whole party heavily used Antitoxins after we got almost wiped by Drow poison on lower lvls :)
I got 10k gold left, since 6k of 16k i spent on my 2nd shortsword's Agile enchantment.
As for boosting Dex even further, its not possible, to upgrade my +2 Con & Dex to Con +2 & Dex +4 belt i need 15k by my GM's rules or 18k by RAW.
As for going hard into wands, scrolls, etc. i am not really into it that much as my GM counts it against wealth by level, not just consumables, but raise dead too.
With all of that said, this is what i figured so far:
Agile Shortsword – 6k
Antitoxins x10 – 500gp
Magic Missile CL 3 x2 - 150 gp
Cloak of Res +2 to +3 – 4k
Light Fortification to my +1 Mithral Shirt – 3k
For a total of 13,650 gp out of my a bit over 16k gold. which leaves me with like 2,5k gold more to go