Shadow Evocation, and Weapon spells few questions


Rules Questions


i have a few questions about Shadow Evocation, and Weapon spells

core book wrote:


[Shadow Evocation
School illusion (shadow); Level bard 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief (if interacted with); Spell Resistance yes
You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower. Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow evocation, a damaging spell deals only one-fifth (20%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow evocation’s level (5th) rather than the spell’s normal level.
Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.
Objects automatically succeed on their Will saves against this spell.

Shadow Evocation , Greater
School illusion (shadow); Level sorcerer/wizard 8
This spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 7th level or lower. If recognized as a greater shadow evocation, a damaging spell deals only three-fifths (60%) damage.

Shadow Weapon
School illusion (shadow) [shadow]; Level sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range 0 ft.
Effect one shadow weapon
Duration 1 minute/level
Saving Throw Will disbelief (if interacted with); Spell Resistance yes
Drawing upon the Plane of Shadow, you shape a quasi-realmasterwork melee weapon of a type you are proficient with. You may use this weapon to make attacks as if it were a real weapon, dealing normal damage for a weapon of its type. The first time you hit a creature with the weapon, it may make a Will save to disbelieve; failure means the weapon deals damage normally, success means it only takes 1 point of damage from the weapon’s attacks. The weapon only deals 1 point of damage to objects.
If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the shadow weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the target may save to disbelieve as normal.
At 5th level, the weapon gains a +1 enhancement bonus. At 10th-level, you may increase the enhancement bonus to +2 or add the frost or keen weapon property. The frost and keen properties have no effect if the target makes its disbelief save.
The spell ends if the weapon leaves your possession.

lets start with the Evocation spell must Evocation is attack spell i get that part but AOE spells (fireball). if i drip a fireball they make a Will save (for 20% or 60% for Greater) and a Reflex half or only a Will save?

is there a lesser Evocation spell or has any one made one?

Shadow Weapon, melee weapons only how about range weapon is there a spell that will do that?

is there a Greater Shadow Weapon spell?

edit: fixing a few words


My take:
You cast a Shadow Evocation Fireball. They fail their Will save to note it's not a real fireball. you roll 35 damage. They make their reflex save. They take 17 points of damage.

They make their will save to notice that it's a fake fireball. You roll 35 as your damage. That 35 is cut to 7, since it's 20% real.

At this point, they make their reflex save and take 3 points of damage.

If they failed their reflex save, they'd take 7 points of damage.

Not Evocation, but Super Genius Games has made other versions of the Shadow Conjurations.

Shadow Conjuration Lesser

Shadow Conjuration Improved

They also have the Shadow Assassin base class that can summon their own weapons made from shadows, including ranged ones.


Cheapy wrote:

My take:

Not Evocation, but Super Genius Games has made other versions of the Shadow Conjurations.

Shadow Conjuration Lesser

Shadow Conjuration Improved

They also have the Shadow Assassin base class that can summon their own weapons made from shadows, including ranged ones.

i will take a look it may be what im looking for

ok thats a other question i have

Quote:


Shadow Conjuration
School illusion (shadow); Level bard 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range: see text
Effect: see text
Duration see text
Saving Throw Will disbelief (if interacted with); varies; see text;
Spell Resistance yes; see text
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.
Shadow conjurations are only one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the spell can make a Will save to recognize its true nature.
Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration’s level (4th) rather than the spell’s normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 20% likely to work.
A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are just one-fifth as large.
A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell.

Shadow Conjuration, Greater
School illusion (shadow); Level sorcerer/wizard 7
This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and nondamaging effects are 60% likely to work against nonbelievers.

can i use any conjuration (creation) spell even divion spells?


Nope, you can only use spells on the sorcerer/wizard spell list. Those guys aren't divine casters, so you can't emulate those.

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