Help me build a Drop and Draw Inquisitor


Advice


I want to be a dwarf, and I got 20 point buy. Building it for the Jade Regent AP? I would like to shoot arrows, from a distance, use a reach weapon in close quarters and a surprise pull a morning star out and pound evil to the ground. How do i build it? do i do just like Treantmonks Drop and draw ranger or is there newer advice?


Pathfinder Rulebook Subscriber
gnomewizard wrote:
I want to be a dwarf, and I got 20 point buy. Building it for the Jade Regent AP? I would like to shoot arrows, from a distance, use a reach weapon in close quarters and a surprise pull a morning star out and pound evil to the ground. How do i build it? do i do just like Treantmonks Drop and draw ranger or is there newer advice?

So, the GOOD thing about an Inquisitor is, after a while you can get a TON of damage that is stat-independant via. Judgement, Bane, and other buffs (such as Heroism).

The BAD thing is, early on this is going to be hard on your stats.

I'd recomend something like Str 16 Dex 14 Con 14 Int 10 Wis 15 Cha 8 as a baseline, with further dumps in Int/Cha as an option.

One thing that makes Rangers exception Switch Hitters is that they can support archery entirely with bonus feats (and not worry about Pre-Reqs). You can't do that, so you need to decide if you want to worry about spending feats there or not, or just to focus on melee.

If you want to focus on archery, Point Blank, Precise Shot, Rapid Shot at 5 (to take advantage of Sweet-Sweet Bane), Deadly Aim, then Manyshot are all pretty standard, and will reward your class abilities focus on multiple attacks VERY well. However, you'll be relying heavily on raw stats and buffs for melee.

Focusing in melee is much easier; Power Attack will do most of it on its own, and you'll have lots of room for extras.

Hope that helps.

Silver Crusade

Over all yes it's about the same but you have less feet's to work with. And lack the martial weapons. So you will have to pick a deity to worship. And from there favored weapon move to build the character. The favored weapon will decide where you focus more on range or melee combat. As all other weapons will be simple. Unless you take the feet's to change that.

Dwarf Inquisitor of Angradd Fire Forge
Favored weapon Great Axe
Focus on melee. Start with a Great Axe and Heavy Cross Bow
Domain: War Or Fire

Dwarf Inquisitor of Torag
Favored Weapon War hammer
Focus on melee. Start with War hammer and Heavy Cross Bow
Domain(Sub domain): Protection (Defense)

Other then that the only way to go with Range is to pick a none dwarf deity. Erastil is the only one I can think of. And he is a primary human deity.


Pathfinder Rulebook Subscriber
calagnar wrote:
Other then that the only way to go with Range is to pick a none dwarf deity. Erastil is the only one I can think of. And he is a primary human deity.

Inquisitors are proficient with pretty much every ranged weapon worth noting by default.

Shelyn is the only Reach weapon deity I'm familiar with, other than a whip, but thats non-typical (and non-Dwarfy, IMO).

That said, I'm currently playing a TWF-dual whip Calistrian Inquisitor who is Level 10, and boatloads of fun. So many feats required though...

Silver Crusade

More or less true.
Inquisitor
Weapon and Armor Proficiency: An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields).


Another I neglected/forgot to mention he needs to be the primary party healer. Maybe not inquisitor, thoughts?

Grand Lodge

not inquisitor then... Cleric or oracle of metal


Helaman wrote:
not inquisitor then... Cleric or oracle of metal

ORACLE OF METAL? Say more?


Actually, hoe do I get a Dwarven cleric with a longbow without being of Erastil or taking a dip into fighter(archer Archtype)

Grand Lodge

martial weapon proficiency feat but its not worth it - Crossbow is fine.

Grand Lodge

There is a trait from the PFS rules for Organised Play 4.1 - Sure its Erastil but you get the bow for a trait and you can always be "called" later after learning the bow to be the oracle of metal... and Oracles are a wierd folk anyways, religiously.


Helaman wrote:
There is a trait from the PFS rules for Organised Play 4.1 - Sure its Erastil but you get the bow for a trait and you can always be "called" later after learning the bow to be the oracle of metal... and Oracles are a wierd folk anyways, religiously.

What is called?i cannot seem to find it on the SRD


ok so this has quickly become, help me build a ftr 1/Cleric 19
So
1- Ftr (point blank and Precise)
2- Clrc (Domain Domain)
3- Clrc (Rapid Shot)

It goes on from there essentially building a Drop and Draw Ranger (treantmonk style) but getting the healing stuff faster earlier.
Any other ideas. The group has a ranger, Sorc, gunslinger. I could just make a Tanking Cleric, but I glued a Bow on my mini, and recently read Son of neptune, and loved the character Frank Zhong (bow) so...Help or continue helping

one more time 20 point build/has to fight/ has to heal/ has to be a dwarf blah i hate thinking...


Inquisitors do the "martial cleric" thing pretty well, and they're proficient with both Bows and Automatic Crossbows.

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