Could I get advice / critique on sorcerer?


Advice


I;m working on a blaster sorcerer with some support spells for PFS play, but I'm a bit unsure what spells I should take. The concept I had for this character is that his offensive spells are dual elemental (frost and fire) hence the dual bloodline and elemental spell, I know this isn't exactly optimal but I like it. I also like the idea of entangling several enemies with magic missile or fireball using elemental spell frost and rime spell. I'm thinking of going straight sorcerer otherwise that would delay my spell progression even more than it already is.

Crossblooded Primal Fire Elemental/White(Frost) Draconic
Devotee of the Green (+1 know:nature +class skill), Magical Lineage:Fireball

Stats
Str 10
Dex 14
Con 14
Int 13
Wis 10
Cha 17

Armor Class
AC 12
Touch 12
Flatfooted 10

Feats
lv1 Spell focus (Evocation), Spell Specialization
lv3 Elemental Spell Frost
lv5 Magical Aptitude OR Varisian Tattoo
lv7 Rime Spell, Improved Initiative (bloodline bonus feat)
lv9 Heighten Spell

I'm unsure about my lv5 feat, but the rest I like.

Bloodline Arcanas

Elemental - Whenever you cast a spell with an energy descriptor that matches your elemental bloodline's energy type, that spell deals +1 point of damage per die rolled.

Draconic - Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Bloodline Powers

Lv1(Elemental) - Elemental Ray, as a ranged touch attack shoot a ray of energy causing 1d6+1 energy of your type.

lv3(Elemental) - Elemental Resistance, gain resistance 10 to your energy type. Resistance becomes 20 at lv 9.

lv9(Draconic) - Dragon Resistances, gain resistance 5 to your energy type and +1 natural armor. At lv9 becomes resistance 10 and +2 natural armor.

Spells Known

For a blaster I would like least 1 spell per lv to be offensive and the rest for defense/support.

lv 1 (up to 7 at lv 7)

Mage Armor OR Burning Hands (Bloodline Spells)
Magic Missile
Grease
Protection from Evil
Vanish
Silent Image

lv 2 (up to 7 at lv 11)

Scorching Ray OR Resist energy (Bloodline Spells)
Mirror Image
Invisibility
Pyrotechnics

lv 3 (up to 6 at lv 11)

Fly OR Protection from Energy (Bloodline Spells)
Slow
Haste
Fireball
Sleet Storm
Dispel Magic

lv 4 (up to 5 at lv 11)

Elemental Body 1 OR Fear (Bloodline Spells)
Volcanic Storm OR Ice Storm
Fire Wall
Dimension Door
Black Tentacles

My main question is what are some good support/defensive spells I should take? What spells should I not take? What would be a good feat to get?


It seems to me that there are a lot more fire spells than frost spells, especially at low level.

What if you switched your bloodlines to be elemental (water) and draconic (fire). Learn only fire spells, use them as is to get the draconic bonus, or use your elemental power to turn them into frost spells without having to use the elemental metamagic feat.

A Rime Spell Flaming (Freezing) Sphere seems like it'd be pretty fun, bouncing around and entangling people.

Edit: I now see you're using the primal elemental bloodline... I'm suggesting the regular one. This way you use fire spells + draconic for damage and fire spells converted to cold with your elemental bloodline power + rime spell for debuffing with entangle.


True, don't think I've seen many frost spells until 3rd lv.

That does sound pretty good, but unfortunately I have already played a few games with them so I can't really change that.

I had thought of using elemental and rime spell with all of my offensive spells. I think Rime spell in general sounds fun to use, entangling everything you hit. Even better if the spell lasts several rounds or hits multiple targets.

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