Finesse Fighter, Intelligence, and Sidestep


Advice


Hello everyone, I recently started pondering on how to make a finesse fighter with the Dawnflower Dervish Archetype in order to make my at times extreme cheese be a bit less so. Nah, in all seriousness I'm wondering about the validity of the build I'm trying.

Here I'll post in no particular order the feats that I'd planned and the stats that I will be using. I'd prefer not having a human as the race but said condition is not a must. Currently the stats are as they were rolled in supervision of my GM and with the Sylph as the race.

Str 16, Dex 20(18), Con 13(15), Int 17(15), Wis 10, Cha 11

Dodge, Mobility, Spring Attack, Combat Expertise, Whirlwind Attack

Weapon Finesse, Dervish Dance

Weapon Focus (Scimitar), Weapon Specialization (Scimitar), Greater Weapon Focus (Scimitar), Greater Weapon Specialization (Scimitar)

Improved Critical (Scimitar), Critical Focus (Scimitar), Stunning Critical (Scimitar)

Step Up, Following Step, Combat Reflexes, Step Up and Strike

Power Attack

Penetrating Strike, Greater Penetrating Strike

The thought is to manoeuvre around creatures and take the flanking position when possible, I'll be relying on magical items to boost my saves as needed to remain viable at higher levels and also an item that allows me to apply the spell lead blades to my Scimitar for a larger dice step (and a nicer dice step progression for eventual enlarge person situations). I'm considering to pile my ability increases in Dexterity.

Acrobatics +15, Climb +10, Knowledge (Dungeoneering) +10, Knowledge (Engineering) +10, Knowledge (Geography) +10, Knowledge (Local) +10, Perception +15, Stealth +10, Survival +10, Swim +10, Use Magic Device +10

As you can see I'm also focused on some utility through a high intelligence and the skills that this would give, I'm using the favoured class bonus to gain the extra skill points (using the knowledge to check for possible traps, advantageous positions, ambushes, and such).

I read somewhere that Whirlwind Attack is a waste of time, and I'm pondering the usefulness of Sidestep and it's improved version (take 5-foot step upon missed enemy attack without consuming allotted movement).

Any ideas ?

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