How do I figure out a CR for a villian I'm making


Rules Questions


I plan on making a villian for a game im running and i have no idea how to figure out what his cr would be is it his number of hd? anyways any help would be appreciated


Yea. theres a chart in the players handbook that will help.

Beyond that, we'd really need more details.

how much of a challenge do you want this villain to be for your party, what are his abilities? whats your current parties level?

things like that


I want him to be challengeing he will be against the party he is a wizard that uses lvl 6 illusion spells and lvl 4 necromancy spells currently my parties consits of 1 lvl 1 and a lvl 2 (the villian will not atack the players unless provoked and his guise as the towns mayor should help with that)


Well in order for a wizard to cast level 6 spells, he'd have to be at least level 11, so assuming he's human with no templates or other class/npc levels, his CR is 10.


If he's an NPC with PC class levels his CR is 1 less than his level. For instance, a level 11 wizard would be CR 10 unless it has PC wealth and then it is CR 11. I'm sure you know, but CR 10 is not appropriate to put against a pair of low-level adventurers (APL is either 0 or 1 depending on how you feel about it).

If he's a hodgepodge of spell-like abilities and weird stats, then you would have to post his build and someone could help you figure out what an appropriate CR would be. Thanks!


i know its not appropriate but hes not gonna attack the players hes just gonna be there


you know in the background watching and waiting


Thecrazyjester wrote:
i know its not appropriate but hes not gonna attack the players hes just gonna be there

Then he doesn't need a CR or a full stat block. CR is irrelevant if he's not going to be attacked.

What you should do is pick two appropriate kill spells (or just spells that would be kill spells to low level characters) such as phantasmal killer, enervation, or just regular ol' fireball, and one disable-but-not-kill spell (pantasmal web). If the PCs attack him, he casts either the disable or the kill as appropriate. If they continue attacking even when it's clear they're overmatched, he casts both kills. Effectively, he's a "Touch me and TPK" NPC, and doesn't need a CR.

If the goal is to eventually get to the point where the PCs can kill him, then you should pick a CR that you like, build him to that, and then tailor the campaign so that he's targeted when the PCs get to the point they can take that CR.


Thanks man

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