Price of Special Ammunition - calculation


Pathfinder Society

Grand Lodge 1/5

So how do I figure out cost to Ammo?

Alchemical silver is +2gp: Is that per 20 arrows or per individual arrow - I suspect the 20.

It gets MORE interesting when looking at cold iron... its X2 cost. So again, its by 20 arrows, right?

Only adamandite is called out by missile cost.

I am pretty sure they have to be bought in lots of 20 - so 2nd question is, I have to throw away half the iron and half the silver tips to get it down to 20 arrows rather than carrying 2 quivers, right?

3/5

As far as your pricing everything looks correct, anyway that's how I've always run it.

As far as the two quivers things I would say that if you're buying silver and cold iron arrows the you could more than likely get a X-large quiver thrown in free of charge. I doesn't have any in game stats so you're free to run with it.

As far as weight goes though you'll want to keep an eye on your arrows since 3lbs adds up quick. Keep in mind that you don't have to take all your equipment with you on each scenario, you can leave some possessions at the lodge.


For part of your answer, the Guide is your friend, from page 19:

Quote:
you must buy ammunition in full lots (typically 10 or 20 for mundane ammunition and 50 for magical ammunition).

So if the item listing says 10 or 20, then that is how many you get. As for the silver and iron arrows, why toss any of them? You buy 20 of each, then take 10 of each with you on the mission, while the remaining 10 of each are left in storage at the Society Lodge along with any other gear not needed this time around.

As for the cost of ammo made from special materials, I have seen it argued both ways, either the extra cost is for the lot or per arrow, so I am not sure what the official answer is.

Liberty's Edge 4/5

Silver, per posts in the Rule Questions section, is +2 gp per arrow. Sux.

Which is also why you might want to consider weapon blanch for the silvered and adamantine, as it would get you that 10 arrows of one type from normal arrows, and costs less than the "real" thing.

Also consider Ghost Salt weapon blanching once you have a few levels, to deal with incorporeal undead.

Grand Lodge 1/5

You can pre-prep the blanch weapons, right? what book do I find ghost salt in?

Sovereign Court

Helaman wrote:

You can pre-prep the blanch weapons, right? what book do I find ghost salt in?

Ghost Salt is in the Pathfinder Society Field Guide

Grand Lodge 1/5

thanks all

Grand Lodge

Callarek where does it say that the cost is + 2 gp per arrow. I cannot find that in the FAQ for Core or PFS guide.

Grand Lodge 4/5 5/55/5 ***

1 person marked this as FAQ candidate.

I actually asked SKR about this on Tuesday night and he indicated that it should be per missile for all the special materials. So a quiver of silver arrows would cost 41gp.

Cold iron is an exception, I guess, because it is just double the normal cost, so a quiver of 20 cold iron arrows would be 2gp.

IMO, that's a significant price difference for two similar materials, but that's what he said. Of course, you are free to use GM caveat until it appears in an official source.

Liberty's Edge 4/5

Provos wrote:
Callarek where does it say that the cost is + 2 gp per arrow. I cannot find that in the FAQ for Core or PFS guide.

Thought I had run into an official answer somewhere, but can't find it at this point. Although someone did a necro on my own thread in the Rules forum about it.

Grand Lodge

I can appreciate the logic of this but not all rules follow logic. :)

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