Weapon question: Reach weapon and Weapon Finesse? Equivalent to Cutlass?


Rules Questions


1. First a general question: Is there a finessable polearm reach weapon?
Or a reach weapon at all except the whip?

Perhaps something like this:

Ji/Ge Dagger-Axe

with the trip weapon quality?

Or a staff weapon like a quarterstaff, but maybe longer, finessable?

I´m thinking on something like monkey kung fu style with this weapon, where you use it to lunge and jump and trip around you.
The character in question would be a 3/4 BAB DEX.

2. Then another question:
With the upcoming pirate stuff, what would or could serve as a cutlass?
And should it also be finessable?


Don't recall seeing a finessable polearm, but the Ji would probably be a Guisarme.

As for a cutlass, my group always rules it as a short sword that does slashing, so it could be used with finesse.


I have asked this question before. I believe that the only finesseable reach melee weapons are the whip and the scorpion whip.


Hayato Ken wrote:

1. First a general question: Is there a finessable polearm reach weapon?

Or a reach weapon at all except the whip?

Perhaps something like this:

Ji/Ge Dagger-Axe

with the trip weapon quality?

Or a staff weapon like a quarterstaff, but maybe longer, finessable?

I´m thinking on something like monkey kung fu style with this weapon, where you use it to lunge and jump and trip around you.
The character in question would be a 3/4 BAB DEX.

2. Then another question:
With the upcoming pirate stuff, what would or could serve as a cutlass?
And should it also be finessable?

Tiny size Guisarme. Kinda a crappy solution because it has a built in -4 for being the wrong size, but you get a finesseable reach pole arm with trip. Sure, it deals 1d4 and it is dumb, but that is the main way you get to do it, outside some special magic. If you were willing to fight with that penalty, I would let you get the reach on it.

Cutlass is a scimitar, possibly just add the one-handed rule from the rapier and finesse. Scimitar is the generic saber the game offers, so I would tend to work from that.
Otherwise, I second the slashing shortsword.


Making it tiny does not change the base category for the weapon.


That depends on how your read the rules on that one wraith.

They can be understood that it also changes size catagory otherwise you would still get -1/+3 PA for a Two-handed weapon that is now shrunk down to a Light weapon for you.


There should be some more easy living stuff for DEX builds.
Not all about the damage, but more to hit etc.
I really think fluffwise it makes often more sense.


Actually the category does change with size. I stand corrected. :)


A tiny reach weapon would only have a reach of 5 ft, not 10ft.


Reach Weapons: A reach weapon is a melee weapon that allows its wielder to strike at targets that aren't adjacent to him. Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away

Nothing in the description changes that reach doubles the weilders natural reach as dumb as it sounds per RAW a Tiny Glaive can be used with finesse to attack something 10 ft away.


Khrysaor wrote:
A tiny reach weapon would only have a reach of 5 ft, not 10ft.

For all practical purposes agreed. Truth be told, I was remembering a time that I used a small longspear in 3.5 to cheese out a reach weapon duelist. That is why I had that idea at all. Granted, you can do some mental backflips and get it to work from the text, but common sense rules my honest thinking here. I was just trying to give some kind of idea regarding this. Basically it was an off the cuff "You deal with sucky stats, you get exactly what you want RAW(ish)"

Otherwise best I can say is just invent an exotic weapon version of Guisarme. Two/three choices then, depending on importance of strength to the character.

Make it exotic.
Then pick one of the following.
A: Add the finesse line AND no bonus damage from two-handing line from the rapier.
B: Lower the damage to 1d6 and just add finesse, but leave the strength to damage from two-handing alone.
C: Say to yourself that all of the APG and UC weapons overall are better than their basic counterparts, with no tradeoff (Darn all those little odd bonuses making it more difficult to juggle weapon comparison). Just add finesse and be done with it.


Talonhawke wrote:

Reach Weapons: A reach weapon is a melee weapon that allows its wielder to strike at targets that aren't adjacent to him. Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away

Nothing in the description changes that reach doubles the weilders natural reach as dumb as it sounds per RAW a Tiny Glaive can be used with finesse to attack something 10 ft away.

Seriously? Reread your bold statement and give the first word a little more emphasis. This doesn't fall under the 'most' category. It then explicitly states how this applies to small and medium creatures to get a 10 ft. reach. Nowhere does it say a tiny creature.

A tiny creature has a reach of 0 and must be in the same square as it's enemy. A tiny creature with a reach weapon of it's size gives it a 5 foot reach so it can hit things in adjacent squares and wont provoke by moving through threatened squares. In the hands of a small or medium creature all those things that hold true of a tiny creature with that weapon haven't changed, as this is a weapon designed for a tiny creature. It will have a reach of 5 and if something is in the same square as you, you cannot attack it.

The rules exist where people aren't looking to cheese. This is why they don't waste text spelling everything out for us. And common sense is always a part of rules even if not expressed.


So if it lets you as a tiny creature attack something 5ft further away than you can reach with your arms.

Why does it shorten to less than 5ft past your arms if you get bigger.

Your claiming the weapon gets shorter now that the user got bigger otherwise if it has the same length then thats 5ft further for the small or medium guy.

Notice how using a huge whip Two handed doesn't give you more length even though 15ft of whip is kinda small for a creature that big.

Reach and range and even spell size don't change with size only the handedness and damage(which is the same for spells.) Think about it why would a war fought between colossal creatures bother with AoE spells 20ft and a reflex is one guy but scale down to diminutave sized armies and 20ft might get millions of combants


Because the weapon isn't getting bigger.... It's a one handed weapon no bigger than a regular sword. How does it have reach?

Seriously man. Common sense. Use it.

Liberty's Edge

Remember that that tiny polearm doubles the 2.5' reach, so it is only 5' long, and therefore won't add anything to someone whose reach is already 5'.

Better off using the whip with the Whip Mastery feat chain. That ends up with similar damage, and the equivalent of the Lunge feat built in, along with being able to take AoOs within the normal 10' reach area of other polearms, once you reach that BAB +5 marker and gain Improved Whip Mastery.

The whip is also elegable for the Agile enhancement, since it is finesseable, and the Piranha Strike benefits. Or you can just go for a Strength build, and go Power Attack, and save on multiple feats to use for the Whip Mastery chain...


No it doubles the users reach Otherwise Titan maulers (when fixed) will become gods of controlling the battle field with their I think huge reach weapons and 20ft of reach and only lacking 5ft worth of attacking room.

Liberty's Edge

Talonhawke wrote:
No it doubles the users reach Otherwise Titan maulers (when fixed) will become gods of controlling the battle field with their I think huge reach weapons and 20ft of reach and only lacking 5ft worth of attacking room.

Not quite, and incorrect.

With a 15' reach weapon, other than the whip, you would only be able to attack at the full reach, just like a 10' reach weapon. It isn't a nun-chuk or flail, it is a pole with a pointy thing at the end, and only the end can make attacks.


You are right on that one forgot that the extra 5 feat is basicly natural reach on a large creature.

Though it still stands that weapons reach lenghts don't change based on the user otherwise bigger swords would gain reach for smaller users and whips would have to have different lengths based on who it is sized for.


It doubles the users reach if it is sized for that character. A tiny reach weapon doubles a tiny creatures reach. A small reach weapon doubles a small creatures reach. etc...

A tiny reach weapon does NOT double a small or medium or bigger creatures reach.

Small and medium creatures cannot wield a huge weapon.

A titan mauler can NOT wield a 2 handed reach weapon sized for a creature 1 size category larger.

When you change the size category of a weapon you change the way it is used.

A large dagger to a medium creature is a 1 handed weapon.(no longer light)
A large longsword to a medium creature is a 2 handed sword.
A large 2 handed weapon to a medium creature is not usable.

Titan mauler has the ability to use a 2 handed weapon sized for it as a one handed weapon with Jotungrip. ie. A medium 2 handed weapon can be used one handed. A large one handed weapon cannot.

Massive Weapons let's you use larger weapons with a reduced penalties but they must still comply to the above for how it is used.


Yes at this time note i said when fixed as the designer did weigh in on the fact that it is supposed to have the ability to use weapons outside those rules.

Now please point out the actual rules that say reach weapons only funtion as reach weapons within x changes in size catagory.


point out where it says a tiny reach weapon is a reach weapon for a huge creature.

You have no clue what will happen when it's fixed. It will have its own rule set and has no purpose to be argued here.


Its not he can't use it.

Edit also to point out I would beat a player with the heavist book at the table for attempting this i just feel the best way to help DM's who have jerkish rules lawyers is to play the Devil's advocate once in a while and be the guy argue for using a 15ft whip as a 1ft fae.


Ok then. Where does it say a tiny reach weapon is still a reach weapon for a small creature?

EDIT: Playing devil's advocate while arguing rules that don't make sense isn't playing devil's advocate. It's called logical fallacy. You're basing an opinion on something that is wrong and so your argument is wrong.


Its a reach weapon nothing takes away that property which has static rules for how it works.

Just like how the tiniest longbow still shoots 1100ft total even if in scale thats miles of distance for the shooter. Who would have no clue what he is even beginning to aim at.

On that note that could actually make stealth harder for like ant size creature since 10ft per -1 is a really big difference for them.

Also on a comical side note I Just realized a 50ft tall creature with lets say 2 wis (highly unlikly) is a -10 to see his own feet.


Has static rules when applied to a creature that it is sized to. It doesn't say anywhere in the paragraph that this applies to creatures using weapons of inappropriate size. It actually says the contrary.

PRD wrote:

Most reach weapons double the

wielder’s natural reach, meaning that a typical Small or
Medium wielder of such a weapon can attack a creature 10
feet away, but not a creature in an adjacent square. A typical
Large character wielding a reach weapon of the appropriate
size can attack a creature 15 or 20 feet away, but not adjacent
creatures or creatures up to 10 feet away.

This means MOST, but NOT ALL reach weapons, will double a wielder's natural reach. The last part specifically says a large character wielding a reach weapon of appropriate size. This all means that using a reach weapon not sized for you will affect your reach since it's only meant to provide reach to the size it was made for.

The Exchange

Callarek wrote:

Remember that that tiny polearm doubles the 2.5' reach, so it is only 5' long, and therefore won't add anything to someone whose reach is already 5'.

Better off using the whip with the Whip Mastery feat chain. That ends up with similar damage, and the equivalent of the Lunge feat built in, along with being able to take AoOs within the normal 10' reach area of other polearms, once you reach that BAB +5 marker and gain Improved Whip Mastery.

The whip is also elegable for the Agile enhancement, since it is finesseable, and the Piranha Strike benefits. Or you can just go for a Strength build, and go Power Attack, and save on multiple feats to use for the Whip Mastery chain...

Just so you know, Piranha Strike can't be added onto the Whip, as it's a one-handed weapon. Also, you can two-hand a whip for more damage if you've got a +2 Strength mod or higher.


Well heck i even quoted that and missed it well played sir.

How would you feel as a DM with allowing a character to use a one size category smaller weapon for reach and a shield?

The Exchange

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Are you asking me?

Assuming yes, I don't think I'd allow it.It just feels cheesy to me.


edit entire post:How did I miss that, and I was looking for it.


No was talking to Khyasor but thanks.


I'd agree with Edgar. It's cheesy and I can't really visualize it. Going from a medium weapon to a small weapon the weight values change by 1/2. I imagine this would carry over to the size of the weapon so a medium guy wielding a small reach weapon would just have a regular one handed weapon with no reach and the size penalties. It'd be like a long small sized long spear being the size of a bastard sword. A little longer than your average one hander but no bonuses.

Liberty's Edge

Edgar Lamoureux wrote:
Callarek wrote:

Remember that that tiny polearm doubles the 2.5' reach, so it is only 5' long, and therefore won't add anything to someone whose reach is already 5'.

Better off using the whip with the Whip Mastery feat chain. That ends up with similar damage, and the equivalent of the Lunge feat built in, along with being able to take AoOs within the normal 10' reach area of other polearms, once you reach that BAB +5 marker and gain Improved Whip Mastery.

The whip is also elegable for the Agile enhancement, since it is finesseable, and the Piranha Strike benefits. Or you can just go for a Strength build, and go Power Attack, and save on multiple feats to use for the Whip Mastery chain...

Just so you know, Piranha Strike can't be added onto the Whip, as it's a one-handed weapon. Also, you can two-hand a whip for more damage if you've got a +2 Strength mod or higher.

I was trying to be helpful, never actually had a build that uses Piranha Strike. My Dex-based CM fighter uses a Fauchard and Agile Maneuvers instead.

My Lore Warden who wields a whip is actually Strength-based, and just took Power Attack at 3rd level. Weapon Specialization is planned for 4th, and Improved Whip Mastery, and two-handing his whip, is planned for 5th level.


Remember in this case though we are talking two sizes with the same reach so if it isn't long enough for one it shouldn't be long enough for the other.

Basicly I'm saying if your arms are shorter than mine but we can hit guys at the same distance then a weapon that lets you reach something farther has to be long enough for me to reach something farther with.


Even for a medium and a small character it would still be cheese. A medium character's long spear is 8 feet long and 9 lbs. A small character's long spear would be about 4 feet long and 4.5 lbs. (Maybe a bit bigger) In the hands of the medium creature, that 4 foot spear is only slightly longer than a long sword and on par with bastard sword but still wouldn't qualify for reach. 5 feet is the length of a medium great sword and it doesn't have reach.

EDIT: I think the developers broke down and made small/medium characters fairly on par to make small characters viable.

Imagine yourself holding an 8 foot long spear and then give that same spear to a person half your size. Even though the spear is the same size they won't be able to reach as far as the taller guy. The weapon will also be unbalanced for the size and something smaller will be required that should further reduce this. This doesn't make sense though since the weapon would have to get longer to make the reach equal to that of the guy who is taller and has a bigger weapon.

-------
In reality, who has a 5 foot reach with their arms. I'm 6 feet tall and only have a reach of about 2.5 feet with my arms. Adding on a 4 ft weapon only gives me 6.5 feet fully extended.


I wouldn't call it cheese. It does not help verisimilitude though.
Cheese to me implies a very over the top mechanical advantage. This would look silly to me, but it is not sillier than someone the size of a 5 year old already threatening 10 feet of space anyway.


If its not long enough for a larger creature with the same natural reach to use as a reach weapon how does the halfling get reach from it?

If it were like that the halfling should be able to two-hand a medium short-spear and it gain reach but it doesn't. I agree that going smaller than that would get kinda dumb but both these creatures have the same reach.

-------
This is one think i liked from 3.0and 4e the weapons only had one size for both small and medium so halfling didn't use halfling greatswords they used human longswords thus keeping most of this kinda of insanity undercontrol.


edited my above post.


wraithstrike wrote:

I wouldn't call it cheese. It does not help verisimilitude though.

Cheese to me implies a very over the top mechanical advantage. This would look silly to me, but it is not sillier than someone the size of a 5 year old already threatening 10 feet of space anyway.

I also think it's cheese that small creatures can threaten with 10ft reach as I envision the same silliness you do. I stated above, in my edit, that I think this was just to make small characters more viable since it'd be a fairly large negative to impose no potential reach beyond 5 feet for small characters where every other size gets reach beyond their natural reach. Should be like no reach on the diagonal or something, but then more complications arise.

The Exchange

wraithstrike wrote:

I wouldn't call it cheese. It does not help verisimilitude though.

Cheese to me implies a very over the top mechanical advantage. This would look silly to me, but it is not sillier than someone the size of a 5 year old already threatening 10 feet of space anyway.

I didn't mean cheesy in the standard mechanical-lingo usage. I intended it to mean silly.

Liberty's Edge

a tiny creature has reach of 0(2.5for math purposes), which you could assume their weapons do as well. reach for tiny is 5 ft.

many RAW for PCs are intended for small and medium. nothing bigger or smaller or it changes the dynamics


It occurs to me that there is no space in the rules for some builds or ideas from history or real life.
Maybe Paizo will have the future grace to add something like that.
A place where non full BAB classes can take up finesse builds and maneuvers a little bit easier but still stand their place then, also with reach weapons.

Best idea is probably to create a new weapon like the New Anomaly suggested. Thanks for that.

Using wepaons of small or tiny size could be in the rules, but feels awkward a little bit and i also don´t like rules lawywering.
I want to play and have fun and i want the same for the people playing with me.
Then -4 to hit isn´t a good thing in most cases too, effectively rendering the thing useless.

I remember the feats "near and far" and "shaft and shield" from a 3PP which i found rather good.
Wielding a spear in one hand, even a long spear, seems ok to me, it has historic precedence (spoken: bretzelence). Just watch Troia movie, Achilles and Paris fighting and watch their distance.
Or look at hoplites, wielding lances from 2m to 6m in one hand and a very heavy shield in the other. (Yes i know there is a fighter archetype for that, but thats not the point. I essentially think others should be able to do the same. Most classes are already paying off with their BAB or other stuff.)

And seriously, wielding a whip with two hands for a power attack, thats ridiculous cheesy even if rules correct.


@ Talonhawke, you are saying that weapons like the Greatsword should be reach weapon?


No I'm saying that if a weapon grants reach to a small creature then logic dictates it has to be long enough to grant reach to a medium creature as the both have 5ft reach.

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