| Khrysaor |
Magic weapons have enhancement bonuses ranging from +1 to +5.
A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.
I'd say yes to having a +1/+9 special abilities. Nothing says it can only be +5/+5, it just has to be a combination that doesn't exceed +10 and must have at least a +1 enhancement before you can add abilities.
| Khrysaor |
Lots of banes. I'm sure there's more things you could do to make it uber for one unit as the ogre slaying knife says. As long as you don't have the same enchantment more than once. Still probably not as good as a +5/+5 or even a +3 or +4 enhancement with the rest as special abilities. Like forgoing a +1 to get flaming. 1d6 damage is better than +1 damage as long as you didn't need that +1 to hit.
| FuelDrop |
+1 disruption holy undead bane speed ghost touch silver warhammer. when you fight evil undead, that badboy comes to life (against evil undead its a +3 weapon that deals 4d6 extra damage per hit and they have to make a dc 14 will save or be destroyed. not much of a dc, but for every hit of a speed weapon? sheer number of saves will bring down even the toughest undead. plus it works against incorporal. what's not to like?)
EDIT: it's not much good against ogres. and it's not a knife. i think i may just have failed... unless a +1 ogre bane vorporal keen wounding dagger is the answer you're looking for?
| HalfOrcHeavyMetal |
Indeed, I'm surprised people haven't picked up on the sheer broken potential of the light and heavy shields and the shield-bash tree.
+5 enhancement bonus to AC then the Bashing Enchantment to up the shield-bash damage, plus other tasty defensive abilities, then go in again and add +1 enhancement bonus, then stack up the elemental, holy, vicious and other shenanigans and you have an item that is damn near artefact-like in terms of sheer power, both offensively and defensively.
A +5 Bashing Spell Resistance (17) Heavy Steel Shield with +1 Flaming Frost Ghost Touch Shock Holy Speed enchantments on it .... damn near broken to hell.
You'd need to be pimping Wyrm Gold Dragons to pull it off, however....
| HalfOrcHeavyMetal |
The Broken-ness continues to build if you have a friend with an Allying weapon who can spot you a +5 enhancement bonus (remembering the Allying enchantment does not stack with your existing +1 enchantment). The the large Steel Shield goes from deal 1d8+1 + HILARIOUS AMOUNTS OF CHEESE to 1d8+5 + THE CHEESE, and increases the Hit % again.
Then again if the GM is allowing you this sort of smoothering cheesy goodness, likely as not his NPCs have similar items ....
| HalfOrcHeavyMetal |
Agreed, it is a decidedly lethal combination. Another is a +5 Holy Vicious weapon, for when you absolutely must !@#$ something up. Nothing short of DR something/- can stop it, and there is a guaranteed 4d6 extra damage to the enemy at a mere 1d6 to yourself for every hit that connects.
To avoid cheesing, most times I've GMed it's been a very specific weapon, such as the Martyr's Blade, a +5 Keen Holy Vicious Mithril Bastard Sword that could only activate the Vicious ability once the wielder (who had to be Good to begin with) smeared the blade with his own blood drawn by that of an Evil-aligned creature. The Paladin in that game ended up just about demolishing a Pit Fiend almost on her own with the damn thing.
| YawarFiesta |
Agreed, it is a decidedly lethal combination. Another is a +5 Holy Vicious weapon, for when you absolutely must !@#$ something up. Nothing short of DR something/- can stop it, and there is a guaranteed 4d6 extra damage to the enemy at a mere 1d6 to yourself for every hit that connects.
Epic and Vorpal are the hardest to bypass,but it can be via some artifacts, apropiate bane, Inquisitors , Barbarians with +4 furious or better, Rangers with the Instant Enemy + Bane weapon exploit, etc.
Maybe some are a little bit cheesy, but in some cases it work moreas patch (Ranger and barbarian) or are excplicity intended (Inquisitor and Magus).
Humbly,
Yawar
| Ravingdork |
Agreed, it is a decidedly lethal combination. Another is a +5 Holy Vicious weapon, for when you absolutely must !@#$ something up. Nothing short of DR something/- can stop it...
Depending on what kind of weapon you are using DR/bludgeoning, DR/piercing, or DR/slashing would be able to stop it. :P