Can I add magic qualities to specific weapons or armor? Amulet of mighty fists + spell store.


Rules Questions


1) Can i add magic qualities to specific weapons or armor? How long does it take? What I spend?

2) If I have a spell storing amulet of mighty fists with a shocking grasp stored into it, and i can attack with 2 claw, 1 bite and 1 horn attack, I only have a shoking grasp or 4 of it or one per natural attack?

Grand Lodge

1) Yes, it's complicated.
2) Your question is worded strange, what do you mean?


Alex_UNLIMITED wrote:
2) If I have a spell storing amulet of mighty fists with a shocking grasp stored into it, and i can attack with 2 claw, 1 bite and 1 horn attack, I only have a shoking grasp or 4 of it or one per natural attack?

A spell storing thingie will release the spell stored inside it as a one-shot. So, you will only get one Shocking Grasp. No, not one per round, not four of it, one single Shocking Grasp.


If I have the amulet and I storing into it a shocking grasp, can all of my natural weapons unleash an enchantment with a target?

Grand Lodge

The question should be: Does a amulet of spell storing allow one to store a spell for each natural attack?


As Midnight_Angel said, a spell storing weapon (or amulet) can unleash the spell once. So any time you hit, you can choose to use shocking grasp, but once you do, it's gone until someone recharges it. Even later attacks in the same round can't trigger it again.

If your question is whether a spell storing amulet lets you charge each natural weapon separately, the answer is "Ask your GM, but the default is no." That's because it doesn't explicitly say either way, but there's a related FAQ:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9oaf wrote:

Amulet of Mighty Fists: If a creature with multiple natural attacks (such as bite/claw/claw) wears an amulet with the speed property, does it get one extra attack with each of its natural weapons?

No... mainly because that combination is way too good for monsters with multiple attacks, and gets better the more natural attacks a monster has. Doubling a creature's attacks per round is really powerful, even for 80,000 gp (the price of a +4 amulet).

The same logic would apply to granting spell storing, given how hard it normally is to be able to cast more than one spell per round.


Ok, thanks.
How long does add new magic bonuses to a specific weapons or armor? What I spend?


http://www.d20pfsrd.com/magic-items#TOC-Adding-New-Abilities

basically, depending on what you do, you either pay the difference between your current modifier and the new one, or spend 1.5x the cost to add a new ability(like charges/day of a spell)...

crafting seems to always take 1 day of work for every 1000g in the base price with a few additional rules about what "1 day of work" means and how much effort that is

although, this question also sounds like you're wanting to modify items from the "specific" lists, which is wandering into GM territory, even if the standard enchanting rules should be a guide


Weapons cannot possess the same special ability more than once.

A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon.

You cannot manage to get more than one attack augmented by a spell from a spell storing weapon.
Even getting one per round would be hard as you'd need a pocket mage.

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