| Bob_Loblaw |
My friend wants to create a true master of the elements. He wants to be able to convert his elemental spells to any other elemental at will. He wants to be able to change into an elemental as often as possible. He wants to be one with the elements in as many ways as possible.
To pull this off though, we need to see the build from level 1 to 20. I'm working on a crossblood sorcerer (Efreet, Marid) who also has Elemental Spell twice for acid and electricity respectively.
I'm not sure if I'm headed down the right path or if there is a better path. I can post each level as I work on it and you can critique the general build. The only thing I would keep in mind is that the GM will be paying attention and making sure that we are able to use our abilities. This means blasting will be useful. How useful is something we don't know but it won't be a waste.
The only other characters we know will be in the party are an inquisitor and probably a gunslinger (who keeps changing his mind but keeps coming back to gunslinger).
Almost all the books are allowed. If you suggest something that isn't allowed, I will say so. We may just end up buying the book. The book must be Paizo and for Pathfinder. If you have an suggestion for a 3rd party book, please put it in its own post with a link so I can check it out.
The characters will all be 25 point buy and be restricted currently to races in the Core Book and the first two Bestiaries. We're trying to stick to Core Races as much as possible though.
| spalding |
Admixture subschool focus wizard.
What's more you'll even gain a bonus on the damage you do with evocation spells.
| Bob_Loblaw |
Admixture subschool focus wizard.
What's more you'll even gain a bonus on the damage you do with evocation spells.
I don't know why this eluded us. I do have a question about Elemental Manipulation. Do you have to choose the type of energy when you get the ability or can you choose it every time you need to use it? It doesn't say one way or the other and it can be read either way. I interpret it to mean that you have to choose one type that you convert from and one type to convert to when you gain the ability.
| spalding |
Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
When you cast a spell (specifically evocation and one that does damage that is of the following for types: acid, cold, electricity, or fire) Then you make change the damage. What can you change it to? One of the other four energy types.
| Bob_Loblaw |
Quote:Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.When you cast a spell (specifically evocation and one that does damage that is of the following for types: acid, cold, electricity, or fire) Then you make change the damage. What can you change it to? One of the other four energy types.
I'm referring to the second ability:
Elemental Manipulation (Su): At 8th level, you can emit a 30-foot aura that transforms magical energy. Choose an energy type from acid, cold, electricity, and fire, and a second type to transform it into. Any magical source of energy of this type with a caster level equal to or less than your wizard level is altered to the chosen energy type. This includes supernatural effects from creatures with Hit Dice no greater than your caster level. For example, you could transform a white dragon’s frigid breath weapon (a supernatural ability), but not a fire elemental’s fiery touch (an extraordinary ability). If an effect lies only partially within your aura, only the portions within the aura are transformed. You can use this ability for a number of rounds per day equal to your wizard level. The rounds do not need to be consecutive.
| Gilfalas |
The description doesn't seem to follow the precedent for abilities that require you to choose specific options when you first obtain it ("once this decision is made it cannot be changed"), so I would assume that the choice is made when you first emit the aura.
Mahorfeus has an excellent point. Given the fexible choice precedent on the lower level power, I would assume the aura works similarly on an as needed/as specfied basis, especially since it does lack any verbage saying the choice is unchangable once made.
| Bob_Loblaw |
Now that I think about it, the ability it replaces allows you to choose a different element when you use it. It only makes sense that this would as well.
Thanks for the insight.
Other than the wizard, are there any other ideas that people have for an elementalist that doesn't specialize in a single element?
| Corlindale |
The Wizard is probably your best bet. There's also an Elements patron for the Witch, but she doesn't get that much versatility, and in any case lacks the power to polymorph into elementals and all the other fun stuff.
A druid might work, though, he also gets quite a bit of elemental blasting, and shapeshifting powers.