| Crimson Sword |
Looking through Schloss Coromac, I noticed that the whole place is rather narrow and small, especially for several creatures of large sizes! Especially for the last guy in the end, they barely, if at all, have space to move! I think a few could squeeze through the doors (I don't know about the stairs or trap door though). It doesn't seem much of a threat if the PCs could just close the door in front of them and back away. Am I missing something there?
| magnuskn |
| 1 person marked this as a favorite. |
Nope. That's a common problem with many AP's, though. Too big opponents for too small rooms. Given that peoples space on battle mats is limited, too, it is somewhat understandable, but it's irksome nonetheless. I had many an encounter end up easily in the players favor, because there was simply no room for the monsters to move properly.
The trolls in the gatehouse are even more egregious.
Helaman
|
Nope. That's a common problem with many AP's, though. Too big opponents for too small rooms. Given that peoples space on battle mats is limited, too, it is somewhat understandable, but it's irksome nonetheless. I had many an encounter end up easily in the players favor, because there was simply no room for the monsters to move properly.
The trolls in the gatehouse are even more egregious.
That encounter is EXTREMELY bad
| Ice Titan |
magnuskn wrote:That encounter is EXTREMELY badNope. That's a common problem with many AP's, though. Too big opponents for too small rooms. Given that peoples space on battle mats is limited, too, it is somewhat understandable, but it's irksome nonetheless. I had many an encounter end up easily in the players favor, because there was simply no room for the monsters to move properly.
The trolls in the gatehouse are even more egregious.
You have not yet played or read The Spires of Xin-Shalast.
| John Lynch 106 |
And the flesh golem that's being lend around the house, all the doors are one tile large! I suppose the gate house could be larger but the house proper, the golem might have to be shrunk to a really big medium creature or the house might have a love of double doors....
that's a great point and all the justification I need to increase the size as I see fit.
| F. Wesley Schneider Contributor |
that's a great point and all the justification I need to increase the size as I see fit.
Totally guys. I won't get into the unflattering specifics of why this happens from time to time, but if you as the GM EVER feel like an encounter would be more enjoyable with more room, feel free to take all the space you want/need.
Nathonicus
|
Let me preface this by saying that I love, LOVE the Carrion Crown, and we are having a BLAST with it, but I have been rather disappointed with the mapping on several occasions. From the examples above, to the markings referred to in the text but missing on the town hall map from part 1, to the stairways that are mislabeled in the courthouse in part 2, and which left my players saying "How are they going to get the Beast up here?", there have been a lot of mapping frustrations just in the first two modules.
Having sent publications to press with horrible oversights myself, I know that it can happen despite one's best efforts, yet I can't help but wish that whoever is drawing the maps would coordinate more with whoever is writing the module.
I love this adventure path, but I am becoming frustrated with it as well.