Hell in a Cell?


Carrion Crown


Looking through Schloss Coromac, I noticed that the whole place is rather narrow and small, especially for several creatures of large sizes! Especially for the last guy in the end, they barely, if at all, have space to move! I think a few could squeeze through the doors (I don't know about the stairs or trap door though). It doesn't seem much of a threat if the PCs could just close the door in front of them and back away. Am I missing something there?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Nope. That's a common problem with many AP's, though. Too big opponents for too small rooms. Given that peoples space on battle mats is limited, too, it is somewhat understandable, but it's irksome nonetheless. I had many an encounter end up easily in the players favor, because there was simply no room for the monsters to move properly.

The trolls in the gatehouse are even more egregious.


Do people think it would unrealistic to double most rooms in size? I prefer a realism over convenience, but if the combats can't be played through due to size of the monsters (not including size of enlarged PCs) that's an issue.

Grand Lodge

magnuskn wrote:

Nope. That's a common problem with many AP's, though. Too big opponents for too small rooms. Given that peoples space on battle mats is limited, too, it is somewhat understandable, but it's irksome nonetheless. I had many an encounter end up easily in the players favor, because there was simply no room for the monsters to move properly.

The trolls in the gatehouse are even more egregious.

That encounter is EXTREMELY bad


Helaman wrote:
magnuskn wrote:

Nope. That's a common problem with many AP's, though. Too big opponents for too small rooms. Given that peoples space on battle mats is limited, too, it is somewhat understandable, but it's irksome nonetheless. I had many an encounter end up easily in the players favor, because there was simply no room for the monsters to move properly.

The trolls in the gatehouse are even more egregious.

That encounter is EXTREMELY bad

You have not yet played or read The Spires of Xin-Shalast.

Spoiler:
What is it, 5 gargantuan-sized rune giants in a 20 square by 24 square room?


And the flesh golem that's being lend around the house, all the doors are one tile large! I suppose the gate house could be larger but the house proper, the golem might have to be shrunk to a really big medium creature or the house might have a love of double doors....


The scaling is so bad it has to be an oversight or typo. I'm not even sure that doubling the room sizes gives the place the space it needs. I'm going to triple or quadruple mine just so my group of PCs have space to move with these monsters.


Crimson Sword wrote:
And the flesh golem that's being lend around the house, all the doors are one tile large! I suppose the gate house could be larger but the house proper, the golem might have to be shrunk to a really big medium creature or the house might have a love of double doors....

that's a great point and all the justification I need to increase the size as I see fit.

Contributor

John Lynch 106 wrote:
that's a great point and all the justification I need to increase the size as I see fit.

Totally guys. I won't get into the unflattering specifics of why this happens from time to time, but if you as the GM EVER feel like an encounter would be more enjoyable with more room, feel free to take all the space you want/need.

Silver Crusade

Let me preface this by saying that I love, LOVE the Carrion Crown, and we are having a BLAST with it, but I have been rather disappointed with the mapping on several occasions. From the examples above, to the markings referred to in the text but missing on the town hall map from part 1, to the stairways that are mislabeled in the courthouse in part 2, and which left my players saying "How are they going to get the Beast up here?", there have been a lot of mapping frustrations just in the first two modules.

Having sent publications to press with horrible oversights myself, I know that it can happen despite one's best efforts, yet I can't help but wish that whoever is drawing the maps would coordinate more with whoever is writing the module.

I love this adventure path, but I am becoming frustrated with it as well.

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