Money Flavored Abilities


Homebrew and House Rules

Grand Lodge

I had an interesting idea for a character who would be all about money, but i cant quite flesh it out. I in no way want to have a rich character, that's important, just someone who... understands the magic of the coin. In a world where value of anything gives it power, the object (coin) on which all of life is sustained has to have a significant amount of power. Almost divine. Let me give you a couple of examples of what i'd like him to do.

-He'd be a mercenary fighter. This doesnt really limit me though, as our group is small and used to multi-classing or making items that essentially let us cross abilities.
-He'd drop two copper near anyone he killed for the boatman.
-He'd have a Final Fantasy style Coin Toss ability: The more money he gets rid of, the more damage the attack does. Possibly just a multi-tiered "magic-coin-missile" ability.
-He'd have a lucky coin - maybe reroll one check or save a day.

Get where i'm going with this? Things we already associate with money or coins taken to a fantasy level. Do you have any more ideas i can add on?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

If gambling is within the scope of your character vision, you should definitely take Power Attack, since it represents taking a greater risk (penalty to attack means lesser chance of success) for a greater reward (more damage).

You could also be a shield bash specialist, fighting with a giant coin (heavy steel shield).


How about:

Make It Rain (Sp): By spending $$$ the player may use Create Water or Control Weather as spell like abilities.


he dual wields light brown sacks with green dollar signs on it.

No, I'm sorry, there is no believeble way for this, perhaps a feat that adds a bonus to social skills thanks to bribes, but throwing a pound of gold at someone doesn't do more damage than a pound of stone.

I would use feats and prayers towards this but not a whole new class (altough a cleric who worships money could be fun).


The Mistborn book series has a magic system that involves people being able to push and pull metal. People in the books shoot coins by propelling them quickly with their magic.


I gather you are more looking for ideas on skills/feats etc, but if you were looking for coin themed gear (like the shield someone mentioned) you could have a suit of scale mail made from coins.

Otherwise maybe a coin flipping ability that can mesmerize people or distract them in combat giving a minus to their attack against you.


coins make good improvised shurikens.
Oh, hello there Monk of the Empty Hand!


Feng Shui Coin sword - used to purify evil spirits and fight evil incorporeal creatures and such with maybe a slight bonus of divine damage.

Coin fairy (su) - instead of tooth you put coins under pillows, you attract fey(or some other creatures) by this action. You might form a temporary contract with them with sufficient of coins.


Richard Leonhart wrote:


No, I'm sorry, there is no believeble way for this...

You're talking about a system where a Vorpal butter knife can and will instantly sever the head of a 10,000 lbs fire-ice-lightning breathing dragon. Believe harder. :-P ^_~

____________
I think what the OP really wants is doable; just far more complex than anyone here probably could hope to answer in a night.

In order to have a 'coin operated class' (if you'll pardon the phrasing) you're basically going to have to pretty much combine a Fighter with the Vow of Poverty; albeit I think this is better as a skirmisher concept so more of a Rogue or Monk.

Because this classes uses coins their power source it pretty much means their share of the treasure is never going to be spent on magic items or gear beyond the basics; if even that if you allow the money to literally be used as the weapon.

This means figuring out bonuses and abilities based on a 'per capital' value. Like for an un-calculated example a Coin Warrior with 10,000 gp worth of coins treats their attacks (going of the coin toss thing I would suggest using arrows or slings as an analog for a damage base) as +1 with their choice of Flaming, Shocking, ect.

Actually now that I think about it this is more or less a Soul Knife from Psionics except its power depends on the current value of coins carried rather than just 'getting it because you're X level'.

I'd say it's highly doable just so long as the Coin Warrior uses common sense and upgrades coin types as his treasure trove grows. (Carrying around a few Platinum Coins rather than trying to lug around thousands of coppers.)

I might take a crack at it later. It would be fun to reverse engineer the Soul Knife but I make no promises as I'm in a 'bleh' mindset lately.


I am disappointed that none of this is about chocolate coins. :(


Just a few thoughts....

The coin toss from FF doesn't sound too compatible with a Pathfinder type setting, but I can think of a few other ideas.

  • A spell which enlarges a flipped coin dealing damage as it lands on your opponent.
  • An improved function for bribing as part of social interactions. Perhaps, you could use a feat or just make a variant of the sense motive mechanic to "know someone's price"
  • Coin mail is a real type of historical armor made out of sown together coins in some metal strapped areas.
  • A more conventional trick could be placing coins on opponents which are trapped in some way (i.e. explosive ruins).
  • Some kind of geas function after something is paid for, perhaps by a magic coin binding the seller.

That's all I can come up with for now.

Edit: Thought of one more...

  • An enchantment spell where you curse a coin and throw it. Within a radius of where it lands every intelligent creature has to pass a will save of try to take the coin for themselves.


  • @Sakuri, the believable part was for mundane uses. If Coin toss is a magic ability, by all means (even tough it would still look ridiculous). It reminds me of that "pull bullets out of your a$$" ability the gunslinger had (and partly still has).

    The best I can think of is a cleric that worships money, or can fuel his spells by money, he doesn't have to buy a wand, but can cast like he has one, and the money goes strictly to god.
    Or spell like pobbes suggested, that use coins.


    Personally if it were just my idea purely I wouldn't even bother with the Coin Toss mechanic at all. However 'pulling out a coin, psionically imbuing it with kinetic energy, and throwing it' is a bit less ridiculous than 'pulling out fire out of nothing and 'throwing' it'. See 'Gambit (X-Men)'.

    They're both pretty silly at the end of the day but if you allow basic magic then this shouldn't be any more of a stretch.

    Edit: Especially if you add in this 'in game' explanation- Metals of higher value have greater kinetic potential; and thus deal more damage when thrown in this manner.

    As such, the lower value coins deal less damage than the higher ones. Still keeping with the basic concept of 'the more money you throw the better' since 1 PP is 'more money' than 1 GP.


    What about the fighter having two weapons he uses regularly, but he flips a coin as a free or swift action and whatever it lands on in his hand (say side against his palm) determines what kind of weapon it materializes into. He can't just place it one way or the other to chose the weapon he's going to use, he has to leave it up to the flip of the coin. (would also be good for sneaking a weapon into places they shouldn't be)


    Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
    Richard Leonhart wrote:

    The best I can think of is a cleric that worships money, or can fuel his spells by money, he doesn't have to buy a wand, but can cast like he has one, and the money goes strictly to god.

    Or spell like pobbes suggested, that use coins.

    Ooh! You could have coins that act as potions. When you flip the coin, the "potion" takes effect.


    One idea for this character is to make him a worshipper of Abadar, who among other things is the god of wealth. http://pathfinder.wikia.com/wiki/Abadar

    That would open up the possibility of him having various clerical spells themed as money based effects. For example, throwing coins at people to deal damage is very close to Magic Stone ( http://www.d20pfsrd.com/magic/all-spells/m/magic-stone ).

    Lucky Coin would be the domain power(s) of the Luck Domain. Your choice as to the other domain, but the subdomain (Trade) seems interesting (subdomain of Travel).


    Hmm, what about making an arrangement with your DM so that your character, a cleric of Abadar, spend money instead of having spell spots. Off the cuff, you could use 1/10th the price of a scroll as the basis for each level or something.


    One way could be using the monk archetype, Empty Hand or something like that, and letting coins work as improvised shuriken ammunition which could be enchanted like a bundle of ammunition can be.

    A ring of telekinesis could also work, letting you fire of up to 15 "shurikens" at the same time. Could maybe copy the wizard Scroll Mage archetype, using the coins (visually) in a telekinetic style like Gambit as sword and shields, or maybe he's flicking coins to deflect attacks?

    Grand Lodge

    Thanks a lot, guys! Tons of great stuff to work with and build on!


    So when he's like level 5 he will have no gold?

    Sczarni

    I think people are taking this a bit too literally. The OP sounded like this is a character that believes that the intrinsic value we all put in money gives it a greater power than just the metal they're stamped on. Since the pantheon of D&D has traditionally held that gods draw nourishment from the faith of their followers, it stands to reason that money has some sort of intrinsic magic simply due to how sought after it is by just about every intelligent being in the world.

    I would imagine this character as some sort of divine spellcaster who uses money like clerics use their holy symbols. I'd give him class abilities hinging on his Appraise or Profession skills, and maybe he can heal people by giving them money, since having money in your possession grants you its power. I'd also encourage him to use the Steal combat maneuver, and if he gets something of great value off his opponent, he gets an extra bonus, because he's taken monetary power from that enemy.

    @Robespierre: Throwing money as a weapon wouldn't necessarily make you go broke, since you could in theory gather up all the coins after the fight. My idea of healing people by giving them money wouldn't bankrupt anyone either, since buying a wand of CLW works out to 15gp per spell. If you can give someone 15gp to heal them 1d8, you're at the same wealth by level as the guy who bought a wand. And I was thinking you'd only give them 1gp, since it's the symbolic act of giving them money that makes the spell work, not the amount. That way you're also preventing the cheese of giving someone 100gp to heal them for 100d8 all at once.

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