PFS Tiefling


Advice


So I am about to make my new character and know I am going to play a Teifling but not sure what or how to build it. I am leaning towards a wizard but again not really there yet on the details.

Any suggestions would be greatful.

Dark Archive

Tieflings make amazing Magi, they have the perfect stat adjustments for dervish dancers.

Grand Lodge

If its PFS they are generally only playable with a special boon but yeah, Magi are the way to go, they do amazingly well.

Beware of CHA as a stat dump - starting with 6 Cha is pretty thematic but it will just kill your opportunity at social rolls incl. intimidation (which SOME DMs may or may not give you a circumstance bonus for being a scary mo-fo).

Dark Archive

Low CHA characters shouldn't ever be given a bonus for intimidation. An extremely low CHA character is NOT intimidating or threatening -- they are the kind of people that nobody notices in a crowded room and nobody listens to or pays attention to when they speak.

Grand Lodge

I am with ya Argus - most of the time I am with you in lockstep... but when you have flaming eyes and devil horns? Its a slightly different situation.

Dark Archive

Helaman wrote:
I am with ya Argus - most of the time I am with you in lockstep... but when you have flaming eyes and devil horns? Its a slightly different situation.

Yeah flaming eyes and devil horns are really scary... until the see you zipped your shirt tail in your fly, you smell like you forgot to wipe after using the toilet and you just can't look anybody in the eye.

Charisma is how well you project the force of your personality and if your best scary pose is to stand there looking like you're about to wet yourself then you aren't scaring anyone no matter how big your horns are.

Best example I can give is from the Ugly Americans show on comedy central, Twayne Bonereaper should be the scariest critter you have ever seen but he has the charisma of a wet mop and everyone laughs at him even though he can easily rip their heads off. Intimidating he is not, even as powerful as he is.


Any Archtype for Magus work better with this?

Also Dervish sounds interesting but feels like it might be slightly underpowered. Thoughts?

Thank you all for the responses.

Dark Archive

For PFS Dervish dance is nearly OP (you are using your Dex bonus for damage instead of strength so you only need to worry about 1 stat for hit, damage, AC and saves)

Personally I'm a huge fan of hexcrafter archetype since it is not so dependent on spells for damage/survivability but Staff Magus has gotten a lot of positive feedback.

Really the only question that should matter is what kind of character you want to play. Anything can be done but we just need the concept to help you build it.


Im thinking a Dervish Magus would be fun. Mix the two classes or at least use the dervish dancer feat.

Liberty's Edge

lostpike wrote:
Im thinking a Dervish Magus would be fun. Mix the two classes or at least use the dervish dancer feat.

The feat is what everyone means. Start with a 19 dex, since you only get three stat bumps by level 12. Int only needs to be 14 (Magus are casting 4th level spells at 12). Str can sit at 10. Put the leftovers in Con & Wis. If you dip anything, 2 levels of ninja might be nice to get Vanishing Trick a few times a day and a little sneak attack. It would stack well with your racial darkness ability.

With dervish dancer build you're not two weapon fighting and you can't wield your weapon two handed. So you need damage from things like spellstrike/spell combat or from sneak attack. Or both. Hope that helps.

The Exchange Contributor, RPG Superstar 2010 Top 16

It's worth mentioning that if you can wait until you can afford a weapon with a weapon enhancement, the agile enhancement from the PFS Field Guide does this same thing. I'm particularly fond of amulet of mighty fists (agile) so for use with natural weapons.

Working on a tiefling transmuter using this.


So after doing some research im torn between a Magus/diabolist or a Magus/monk of many forms 2(panther style)

EDIT: Wow. Didnt even think of going Ninja. Thats an awesome idea for 2 level dip especially since you can get an additional attack from your Ki Pool.

Dark Archive

People viewing you with disgust is low charisma; people viewing you with respect because you are so evil is high charisma. Most tieflings I have seen are not people with horns and wings; they have awkward scaled skin or weird glowing eyes or jagged teeth and mouse tails. So the charisma penalty applies; a particularly high CHA tiefling may have some of the cooler looking traits you are talking about that.

Grand Lodge

Sage sorcerer, as it allows you to use intelligence for casting and syncs well with fiendish sorcery.


I never heard of Sage Sorceror. Where is that from?

EDIT: Found it. Not a big fan of Sorcerors. I always preferred having a spellbook.


Question: Why do Tieflings even have a Charisma penalty? I mean, they're the offspring of a fiendish outsider and a human, correct? Or the descendants of those born of such a union? So it follows that whatever traits they have, they would've inherited from their ancestors.

Looking through the entries for demons and devils in the Bestiary, I found exactly one case where a fiend has a poor Charisma and that was the Lemure, a mindless demon, and therefore not likely to be a parent of anything.

If ever there was a candidate for a race to be remade a la the race creation rules in the upcoming ARG, it's the Tiefling.

Where did this notion come from?

The Exchange Contributor, RPG Superstar 2010 Top 16

They are freaks.

Agree or disagree, that's the justification. Tieflings are "inherently strange"

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