| Iced2k |
Here's my Fighter/Anti-paladin up to 5th.
Human Fighter
Rich Parents, Deft Dodger
18
12
14
8
10
14
1: Fighter (Weapon Master) - Exotic Prof = Bastard Sword, Power Attack, Weapon Focus = Bastard Sword
2: Fighter (Weapon Master) - Furious Focus
3: AntiPaladin - Intimidating Prowess
4: AntiPaladin - Charisma to saves
5: AntiPaladin - Dazzling Display, Aura of Cowardice (-4 to fear effects)
Basically the build is based around fear and intimidation.. I have to wait until 7th unfortunately to get Shatter defences, but when I do it will mean I'm demoralizing all foes within 30ft with a huge intimidate, and hitting them all for flat footed AC!
The build throws in two more levels of fighter until 7th for Shatter defences and Weapon specialization. Then more AntiPaladin....
At level 5 I'm +9 to hit with a Masterwork weapon for 2d8 + 12 damage, If I've Dazzling displayed, it's +11 to hit. I'll have 43 HP without Toughness yet, oh and my saves are +10/+5/+6
Mergy
|
What game/campaign is this for? Did you roll those stats or is it 20-point-buy? What's the rest of the party bringing in? Is there a reason you picked bastard sword, and would greatsword be acceptable also?
Right of the bat I'd say get rid of Rich Parents unless it's for RP reasons. I'm assuming in advance that you're allowed to play an evil PC or the build is shot to hell anyway.
| Iced2k |
Golarian - RoTRL. 20 point buy. Evil party.
1x Rogue/Knifemaster
1x Psionic warrior/Monk
1x Oracle of Bones
1x Wizard/Magus?
Rich Parents is for my own protection at low levels, making sure I've got Masterwork weapon and field plate. It's my policy in evil parties to dominate early, and gear certainly helps!
The premise behind the build is to use the Demoralize/Shatter combo and stack it with the AntiPaladin's fear aura (-4 to saves against fear effects). I think this could synergize pretty well.
Bastard sword for the 2d8 damage. Greatsword could be used, but it's just so f+@#ing overdone I can't bring myself to use it!
Mergy
|
I would go medium sized falcata if you still want to burn the feat on exotic weapon proficiency. High strength and high damage benefits most from critical hits, and the bastard sword will fall behind almost immediately, and will actually be sub-par if you're planning on two-handing a large sized one.
Since you're going with a fighter first level, I would exchange Rich Parents for Defender of the Society, which will give you +6 from scale mail, and higher AC as soon as you're able to afford better armour. With a heavy shield and a falcata you'll easily be able to destroy enemies and have a sweet 19 AC at first level. I would also take your antipaladin levels immediately after your first fighter level, as that bonus to saves will be very helpful in aiding your survival.
Lastly, I think you should rethink dazzling display, as it means you're giving up your entire round to demoralize, when you should really be leaping in and carving face. For that I'd suggest the feat Cornugon Smash, which is available at level 6. It allows you to intimidate as a free action when power attacking.
Fighter 1 Exotic Weapon Proficiency: Falcata, Power Attack, Weapon Focus: Falcata
Antipal 2
Antipal 3 Furious Focus
Antipal 4
Antipal 5 Intimidating Prowess
Fighter 6 Cornugon Smash
Yes you miss out on shatter defences, but that's more for the sneak attackers. This way you can still be ridiculously scary while also getting into combat right away. Go with a heavy shield and falcata for the first few levels, and when you pick up Furious Focus go either buckler and falcata, switching to two-handed when you need the damage, or go light quick-draw shield with the same strategy.
And hey, if you like AoE intimidates, just wait until level 11 when you can get this.
The important thing is to not lose sight of your goals. Intimidating is a means to an end, and that end is to slay a thousand innocent souls.
| Iced2k |
Mergy, this is excellent advice.
How do you think something like an elven curve blade would fare? It would work really nicely with improved critical, the threat range would be huge.
The other option would be Falchion. I'd save a feat early on giving me Furious Focus at 1st, or I could take Toughness or something similar at 1st?
Do I really need a shield? Would you recommend it? I expect the Monk in our group will tank, I'd prefer to be a striker.
I'd looked at Cornugon smash and Dreadful carnage, and I definitely wanted both! I think I'd over estimated Shatter Defences.
How do you feel about Weapon Master Archetype? Or am I under-rating Armor-Mastery.
Mergy
|
It's not worth it to use a large weapon.
2d6 averages out to 7 damage, while 1d8 averages out to 4.5. So you're trading -2 to hit for +2.5 to damage. That's not worth it. Power Attack is worth it because you can use that medium sized falcata with two hands at -1 to do 3 more damage. I can do the damage calculation if you like, but the medium sized falcata is almost always better.
I also almost always suggest a shield for the fighter at first level; first level characters are squishy. If you want the option of always going two handed, using a buckler is an option. You can attack with sword and buckler most of the time, and then when you can hit easily, use two hands for much more damage.
That said, a falchion is also a great pick. Falcata is better, but you are spending a feat on it, so it's up to you. I wouldn't grab Toughness though, maybe Lightning Reflexes to shore up your one bad save.
| Khrysaor |
Also, It seems I can use a Large Falcata which would do 2d6 damage and have a x3 crit range. Mmmmmmmmm
You just suffer the -2 to hit from inappropriate sized items to go from a 1d8 to 2d6. Don't be fooled by the maximum you can roll. 1d8 is an average of 4.5 per swing. 2d6 is an average of 7 per swing. You increase average damage per swing by 2.5 and suffer a -2 to hit. It would be a flavor/RP piece really. Less practical than using a medium sized falcata two handed. I still like the flavor of it and think I might use something like thison a build.
If you get a QuickDraw Shield and the QuickDraw feat, it's a free action to equip the shield. You could put it away to start your turn, two handed attack with the regular falcata, reequip your shield to endyourturn to gain the AC bonus when it's not your turn. Seems cheesy but it works.
| Iced2k |
Awesome Mergy. I've taken a look at the DPR numbers here: http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/general/exoticWeaponsWhatDoYouThink&page=1#32
You are indeed right, Falcata is the way to go! And probably just a medium one with shield! Swapping to Medium two handed.
Are there any good Shield feats worth taking? I've taken a look and I can't really find any. Zweihander's and Sword and Board aren't really my speciality. I normally play TWF rogues and Ranged classes.
Finally, the question is this: What's better?
EWP Falcata, using the Falcata, or just settling with the Falchion and using the feat on something else?
Mergy
|
I would not take any shield feats, and the reason is that you've taken Furious Focus. Furious Focus only works when using two hands on a weapon, so you want to keep your shield time to a minimum. At first and second level I'd go weapon and heavy shield, and at third level, I'd switch to a light quickdraw shield so that you can go nuts with a two handed strike when damage is important.
If you decide to go with falchion instead I would use your spare feat on Lightning Reflexes or Iron Will. Alternatively, a skill feat would make up for your 8 intellect and low-skill classes.
| Iced2k |
What do people think of the Knight of the Sepulcher archetype?
http://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/pa izo---antipaladin-archetypes/knight-of-the-sepulcher
Is it worth replacing Fiendish boon to gain some undead abilities? Most importantly being healed by negative energy?