| Kelsey MacAilbert |
I want to make sure she looks effective and that I did everything right. She's 8th level.
She was made using some house rules. All characters get one feat per level, races are redone, and alignment is not used. Wealth is 33,000 gold, maximum single item cost half of this.
This is her race:
Humanoid
Medium Size
30 ft movement speed
+1 Skill point per level
Has two favored classes
Low Light Vision
Bonus Feat
This is her:
Str 16
Dex 18
Con 12
Int 12
Wis 14
Cha 16
Hit Points 58
Armor Class 18 (17 without dual wielding)
Flat Footed 13
Touch 14
BAB +7
Base Melee +10/+11 Finesse
Base Ranged +11
Fort +9
Ref +12
Will +13
CMB +10
CMD 24
Two Weapon Fighting penalties -2
Equipment:
Masterwork Studded Leather Armor
Belt of Physical Perfection
2 +2 Long Knives (use Gladius stats)
Masterwork +3 Strength Composite Longbow
20 Arrows
Standard sailor's sea bag
Feats:
Two Weapon Fighting
Improved Two Weapon Fighting
Weapon Finesse
Two Weapon Defense
Double Slice
Quick Draw
Improved Initiative
Nimble Moves
Acrobatic Steps
Skill Ranks:
Stealth 8
Perception 8
Profession: Sailor 8
Swim 8
Knowledge: Local 8
Knowledge: Geography 4
Knowledge: Nature 4
Perform: Sing 4
Perform: Oratory 4
Bard Abilities:
Still Water
Familiar
Sea Legs
World Traveller
Bardic Performance
Cantrips
Sea Shanty
Distraction
Fascinate
Inspire Courage +1
Paladin Abilities:
Channel Positive Energy (Water variant)
Aura of Courage
Divine Health
Shaken Mercy
Divine Grace
Lay On Hands
Aura of Good
Detect Evil
Smite Evil 2/day
Bard Spells Per Day
Level 1 4
Level 2 2
Bard Spells Known
Level 0
Light
Sift
Read Magic
Detect Magic
Prestigitation
Know Direction
Level 1
Feather Step
Feather Fall
Cure Light Wounds
Expeditious Retreat
Level 2
Cure Moderate Wounds
Snapdragon Fireworks
Look good?
| Jak the Looney Alchemist |
It looks like a very well complimenting set up. Ordinarily I think it would be a little too feat starved to work, but with the house rules it seems to work fine. My only critique is a small one Snapdragon fireworks with the low caster level isn't going to help you very much and since you're already taking a hit on your martial prowess as a paladin from the split leveling I'd grab a buff spell to help make up the difference early on.
| Kelsey MacAilbert |
Which buff spell should I grab?
Do the skills look good for a professional sailor? She's intended for a seafaring campaign.
Nice to see it looks viable. I grabbed the Bard levels because I thought the idea of a cheerful, artistic, good humored, fun, and inspirational Paladin would be awesome. Plus, the skill points and class skills were welcome.
| Jak the Looney Alchemist |
Haste is freaking awesome, but with the low caster level and the low number of spells per day she's getting a pleasant eight rounds a day of it assuming she doesn't need to heal. Most DMs I've played with tend to have more than one combat in a day and while it is burst worthy I'd rather have the increased chance to hit, boosted saves, and the slight skill boost for forty minutes or more if necessary particularly considering the low performance skill levels. A slight boost is better than none and this one stacks with her main functions as a bard and as a combative unit. It also gives her the boost in a pinch to give another party member a helping hand for awhile.
| Kelsey MacAilbert |
I'm curious, what ability score modifiers does the hybrid race give?
We don't use racial modifiers. Everybody has +2 to a physical stat and +2 to a mental stat, and chooses the stats.
The races in general are very highly similar. Everybody gets a bonus feat and chooses ability modifiers. This is intentional, as the idea was to make the choice of race a backstory/aesthetic/flavor decision and not a mechanical or optimization decision.
| ChaiGuy |
ChaiGuy wrote:I'm curious, what ability score modifiers does the hybrid race give?We don't use racial modifiers. Everybody has +2 to a physical stat and +2 to a mental stat, and chooses the stats.
The races in general are very highly similar. Everybody gets a bonus feat and chooses ability modifiers. This is intentional, as the idea was to make the choice of race a backstory/aesthetic/flavor decision and not a mechanical or optimization decision.
Very Interesting thanks for the quick reply.
Diabhol
|
I want to make sure she looks effective and that I did everything right. She's 8th level.
She was made using some house rules. All characters get one feat per level, races are redone, and alignment is not used. Wealth is 33,000 gold, maximum single item cost half of this.
That character looks like fun! If only you could find someplace to squeeze in the 3.5 feat Devoted Performer. :)
| Montana MacAilbert |
Kelsey MacAilbert wrote:I want to make sure she looks effective and that I did everything right. She's 8th level.
She was made using some house rules. All characters get one feat per level, races are redone, and alignment is not used. Wealth is 33,000 gold, maximum single item cost half of this.
That character looks like fun! If only you could find someplace to squeeze in the 3.5 feat Devoted Performer. :)
Thanks! Not only does she look fun from an RP perspective (I love the idea of mixing Bard and Paladin together), two weapon smite has got to be painful.
Mike Schneider
|
Lower STR and raise CON and INT (and take Combat Expertise); fight with +1/Agile weapons.
Wisdom is overkill; WIS is actually a dump-stat for high CHA paladins
You have Use Magic Device on your class list, and a mountain of CHA -- so use it (i.e, have a pile of cheap wands ad scrolls). Buy a Circlet of Persuasion.
Buy mithral breastplate.
Nimble Moves and Acrobatics Steps do not pull their weight (particularly not for an arcanist with a high Acrobatics score -- you can just jump over difficult terrain, or cast Feather Step, which is a 40min 1st-level bard spell for you). Replace them with Combat Expertise and Improved Disarm (you are a paladin, after all; you shouldn't be trying to kill everything).
Exchange Two Weapon Defense for Dodge.
| Montana MacAilbert |
Lower STR and raise CON and INT (and take Combat Expertise); fight with +1/Agile weapons.
Agile isn't allowed.
Wisdom is overkill; WIS is actually a dump-stat for high CHA paladins
Where should I put the points?
You have Use Magic Device on your class list, and a mountain of CHA -- so use it (i.e, have a pile of cheap wands ad scrolls).
I already have too few skill points. I can't afford another skill. Plus, I don't particularly want to be a UMD user.
Buy a Circlet of Persuasion.
I'm out of money.
Buy mithral breastplate.
I like the way leather looks, and I ran out of money.
Nimble Moves and Acrobatics Steps do not pull their weight (particularly not for an arcanist with a high Acrobatics score -- you can just jump over difficult terrain, or cast Feather Step, which is a 40min 1st-level bard spell for you). Replace them with Combat Expertise and Improved Disarm (you are a paladin, after all; you shouldn't be trying to kill everything).
I don't qualify for Combat Expertise, I'd never use Combat Expertise, and I won't really be fighting much that is worth trying to disarm. Pretty much everything in the planned campaign is something that needs to die.
Exchange Two Weapon Defense for Dodge.
Why? I can just pick that up later and have both.
Mike Schneider
|
Why not?Mike Schneider wrote:Lower STR and raise CON and INT (and take Combat Expertise); fight with +1/Agile weapons.Agile isn't allowed.
No reason your DEX shouldn't be 20 or even higher at 8th level. And 14 INT.Quote:Wisdom is overkill; WIS is actually a dump-stat for high CHA paladinsWhere should I put the points?
You're a bard/paladin/elf/gnome....about the only way to not cast spells is to have to all of your mental scores 10 or less. :-DQuote:You have Use Magic Device on your class list, and a mountain of CHA -- so use it (i.e, have a pile of cheap wands ad scrolls).I already have too few skill points. I can't afford another skill. Plus, I don't particularly want to be a UMD user.
I'm out of money.Ease off on the Belt (get just the DEX); that frees up a ton of cash for the Circlet (which will grant +3 to every social skil check -- all of your performs, your diplo, UMD, Bluff, etc. 5,000gp best bang-for-the-buck item in the book.
Quote:Nimble Moves and Acrobatics Steps do not pull their weight (particularly not for an arcanist with a high Acrobatics score -- you can just jump over difficult terrain, or cast Feather Step, which is a 40min 1st-level bard spell for you). Replace them with Combat Expertise and Improved Disarm (you are a paladin, after all; you shouldn't be trying to kill everything).I don't qualify for Combat Expertise, I'd never use Combat Expertise....
In order to get more than a +1 from Two Weapon Defense, you have to fight defensively (which gives a worse attack/AC trade-off than Combat Expertise (this is why I recommended higher INT and Dodge...you also apparently need more skill points).
If your campaign allows Traits, check out Threatening Defender.
(Skillpoints: you may be able to substitute some skills via Versatile Performance, if you have not already done so.)
Quote:Exchange Two Weapon Defense for Dodge.Why? I can just pick that up later and have both.
Well, then save TWD for last (and you'll probably find Mobility more useful in the interim as well). Dodge works when you don't have your weapons out, stacks with everything, and is a base feat for some good chains.
| Montana MacAilbert |
Agile isn't allowed because the PFS field guide isn't allowed.
20 Dex? Maybe. 14 Int, maybe.
No on UMD. I don't want to be a UMD user. At all.
The only use I'd get out of the circlet is perform. I lose my Paladin class features if I make a bluff check, I can't afford diplomacy (any extra skill points need to go towards perform or acrobatics), I have no intention of being a UMD user, I lose my Paladin class features if I make an intimidate check, and so on.
No traits, and I don't get Versatile Performance.
I don't want to buy into the Dodge chains. Maybe Dodge, but that's it. I want to finish the TWF chain and get into the critical hit feats.
Mike Schneider
|
I lose my Paladin class features if I make a bluff checkA paladin can feint in combat.
I lose my Paladin class features if I make an intimidate check
You don't have to be a bullying a-hole to inanimate. For example, the PCs chase a thief into a nightclub, and are stopped by the doorman (not evil) who wants them to pay a cover-charge; impatient, you shoulder past him while glaring, and say, "We're in a hurry, and you do not want to mess with us!" <make Intimidate check>
| Khrysaor |
Intimidating isn't against a paladin's code. If you can strike fear into someone and cause them to submit without violence it's a job well done. If you use your intimidate to oppress people is a different story. Skills are not good or evil. It's how you use those skills that determine the outcome.
Would dazzling display be restricted to a paladin? He can't show his prowess with his weapon to make his enemies fear him?
| Montana MacAilbert |
That's a tactical use. I don't really use social skills tactically. It's a very poor combat option.
Socially, it goes against what a Paladin believes in. An act of intimidation is a threat to engage in violence. A Paladin should avoid engaging in violence when possible. An intimidate check may prevent violence, but it could also provoke it very easily. That's not something a Paladin would do. There is a reason it isn't a class skill for Paladins.
| Khrysaor |
So BBEG has the virgin on the alter about to slay her. Paladin runs in and sees what is going on. Paladin is also a badass super strong charismatic guy with a big sword. Using his intimidation skill he shouts, 'If your blade finds purchase on her flesh, mine shall pass judgement on your soul.'
It's all about the context in which you use skills. Sleight of hand isn't evil. Using sleight of hand to steal a key from a guard to free your imprisoned party from the dungeons of the evil warlord isn't evil. Using sleight of hand to steal food for your family isn't evil either. Using sleight of hand to steal from the other beggars who had a more prosperous day of pan-handling than you would be evil though.
Just because something isn't a class skill doesn't mean you cannot use it.
You could also use intimidate to threaten someone to avoid that person from beating their slave. Also not evil. It's all in how you use it.
Skills are not alignment based.
EDIT: Class skill just means that your class is better equipped to do these things which is why you get the +3 class skill bonus. You can also take traits to make this a class skill as a paladin and even have an extra +1 beyond that.
EDIT2: BBEGs minion has just felled your parties rogue and will coup-de-grace him on his next turn. You're too far away from, blocked line from charge, whatever where you can't reach him. You use your standard action and scream, "Your quarrel is here dog! Come save your master or share his fate." If you successfully intimidated him, you've just given your rogue an extra 10% survival rate on the killing blow (-2 attack from demoralize). You could also have pissed him off enough to make him come for you and leave the rogue.
In a social situation you could do things that will stop a situation from escalating into violence. If you're in a bar and there's 2 guys getting heated and you come over in your full plate emblazoned with righteous edicts of your god and say, "Gentlemen... (slowly edging your blade from the sheath) shall we continue the evenings festivities or do we need a more abrupt ending to this night?"
Yes you can do these things with diplomacy and appear less hostile. There's no rule to the exacts of the code of a paladin. You worship a god that has vast differences from other gods. The only thing you have to be true to is being LG and your god.
| Crysknife |
Allegro is a great spell, even if it works only for a few rounds.
Double slice with such a low STR is not really useful, I would not waste a feat on that. A pity agile weapons are not allowed, it would have been useful. Even with agile not allowed, I'd raise a bit more DEX lowering STR and WIS.
AC 18 at 8th level is suicidal even for a barbarian: paladins can heal themselves with swift actions, but you are only half paladin, you are not going to be in melee for long. If you want to survive you should make your AC a lot higher than that. A +1 chain shirt (mithril if you increase DEX), ring of protection and amulet of nat armor should by on the top of your shopping list. Also, dodge>TWD.
Finally, what are your plans for the next levels? BARD4/PAL4 does seem a bit unfocused, but I've never tried something like this so I can't be sure. I would have went either BARD6/PAL2 (just to grab divine grace) or BARD1/PAL7 (for a few skills). Could it be that you are thinking about going dragon disciple?
| Montana MacAilbert |
AC 18 at 8th level is suicidal even for a barbarian: paladins can heal themselves with swift actions, but you are only half paladin, you are not going to be in melee for long. If you want to survive you should make your AC a lot higher than that. A +1 chain shirt (mithril if you increase DEX), ring of protection and amulet of nat armor should by on the top of your shopping list.
Do you have anything that doesn't look like mail? I don't want to go around wearing a shirt of mail.
Finally, what are your plans for the next levels? BARD4/PAL4 does seem a bit unfocused, but I've never tried something like this so I can't be sure. I would have went either BARD6/PAL2 (just to grab divine grace) or BARD1/PAL7 (for a few skills). Could it be that you are thinking about going dragon disciple?
I don't want to be a dipped character or a prestige class character, I want to split my levels evenly between Bard and Paladin.
Mike Schneider
|
Do you have anything that doesn't look like mail? I don't want to go around wearing a shirt of mail.
Mithral breastplate supports DEX up to 20 (with the Armor Expert trait, armor check penalty goes to zero); if appearance bothers you, get the glamor enhancement.
Definitely chalk +1 rings, amulets and Ioun stones which bump AC as higher priorities than +2 weapons (let along a pair of them).
-- Low AC is the primary reason why I previously recommended Dodge and Combat Expertise: as a front-liner, you will get your head handed to you at Tier 8-10+ if your armor-class is anything less than stellar.