Monk weapon feat for non monk weapon?


Advice


Fluff

Spoiler:

A few of the players in the group I play in are planning on playing monks. I thought it would be fun to play one as well, so we could all come from the same monestary/ training school. I had already expressed interest in playing an alchemist, and am thinking of ways to get the multiclass to work, starting with some sort of monk.

1d20 + 0 ⇒ (14) + 0 = 14 diplomacy


Hi,
I seem to remember a 3.5 feat that allowed a non-monk weapon to be considered a monk weapon. Does anyone know what book it was in and/or what it was called?

Thanks!


I don't really know what you're asking.

Monk2/Vivisectionist would work really well I think. Just boost your "to hit" as much as possible because your BAB will lag.


Eberron had a small selection of feats that allowed using specific weapons as monk. The only pathfinder version is that crusader flurry which requires a cleric dip.


Yar.

To be more specific, the Ebberon Campaign Setting has a few feats that were weapon specific. For example: Serpent Strike (ECS, page 60) was for using a longspear as a monk weapon, while Double Steel Strike (ECS, page 52) was for using a double-bladed sword as a monk weapon.

I'm sure there are more, but I don't have to time to go through all my 3.x books for you. sorry.

As for Pathfinder specific, there is the feat Crusader's Flurry, from Ultimate Combat, page 94, which allows you to treat your deity's favored weapon as a monk weapon.

~P

Grand Lodge

Feral Combat Training. Use your mutagen to grow some claws, and flurry with them.


Thanks for the references, players. Just knowing where to start helps out alot!


The sohei also lets you flurry with any weapon you have Weapon Training with.


Kahn Zordlon wrote:
I seem to remember a 3.5 feat that allowed a non-monk weapon to be considered a monk weapon. Does anyone know what book it was in and/or what it was called?

The "Unorthodox Flurry" feat, which can be found in Dragon #279 (and the Dragon Magazine Compendium), lets you choose 1 light non-exotic weapon and grants you proficiency with it and lets you flurry with it. Alternately you can chose an exotic light weapon that you are already proficient with. This is 3.5 stuff of course... but useful for home games that are open to pulling in non-Pathfinder core stuff.

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