Ninja Multi Sneak with vanish


Rules Questions


Hi there,

I am playing a 2nd lvl Ninja and have taken the vanish trick and I am fighting with two Wakazashis. With this setup I can with a full round action attack two times per round and furthermore augment it with one ki-point to a third time.
In my opinion I am attacking parallel with both weapons and a third time with just one and just get visible after having used the parallel attack with both weapons. Last time we played a discussion broke out.

Would you grand such a character one, two or three times sneak on one foe and does anybody knows where it is statet in the rules?

Thanks a lot for your help


There is no such thing as "parellel" attacks. You must decide what order your attacks are resolved. The invisibility would apply only to the first.


The moment you make the first attack, you lose invisibility and all subsequent attacks are not sneak attacks unless they normally would be.


so you are a ninja who's too cool to be a rogue, eh? with 2 Wakazashis, eh? And you want to do 6d6 as a damage in a round as lvl 2, eh?

In my campaign you would suffer a slow death trough various oozes and other things immune to sneak attack.

But gladly as other have pointed it out, it's not allowed anyway.


Yes, make the rogues even more useless, that's just what they need.


Richard Leonhart wrote:

so you are a ninja who's too cool to be a rogue, eh? with 2 Wakazashis, eh? And you want to do 6d6 as a damage in a round as lvl 2, eh?

In my campaign you would suffer a slow death trough various oozes and other things immune to sneak attack.

But gladly as other have pointed it out, it's not allowed anyway.

So no fun allowed? 6d6 averages out to 21 points of damage around, a level 2 fighter can easily hit for far more than that, so go ahead, make an already weak class weaker, and then punish a player for wanting to do something cool, but inefficient.

Technically you can make two attacks qualify for sneak attack in a round, but you can only do it once every other round. Start off invisible, swing, swift action to vanish, then swing again. My last GM said that they would have to act again, or hold their action, to be able to defend themselves against me, so I could vanish, and make 3 attacks in a round. Though he also said I couldn't make a full-wound attack and vanish again, because that's a bit too much. I was fine with that.


Note that the standard level 2 fighter can't in fact hit for more than that.


Cheapy wrote:
Note that a level 2 fighter can't in fact hit for more than that.

Yeah he can, he just needs a lance. He doesn't even need Spirited charge. 20 (7 str 3 power attack) +2d8, same maximum, 36, but a higher average, and he suffers no penalty to hit, unlike Mr. Two-weapon here, through Furious Focus.


...


Or he could drop furious focus and pick up spirited charge.

Human:Power Attack
Level 1:Mounted combat
Level 1 fighter: Ride-by attack
Level 2 figther:Spirited charge

That's 30 +3d8 at +8hit.


And a drow noble rogue can do very well. But that doesn't say anything about rogues in general since it's such a rare occurrence.

SniperBTK: You need to wait until Greater Invisibility to be able to do that.


@ Blue star, 6d6 + 3*Str, let's assume as you did a 20 Str with +5 ...
15-51 = 33 mean ...

so what was that about your lvl 2 fighter doing more damage, assuming same stats?

I believe the rogue can do enough damage compared to the "normal" fighter/barbarian. Only if you campare it to a rage lance pounce whatever, then you need multiple sneak attacks per round.

Edit: minor math mistake


20 strong and two weapon fighting aren't really compatible at 2nd level.


Richard Leonhart wrote:

@ Blue star, 6d6 + 3*Str, let's assume as you did a 20 Str with +5 ...

15-51 = 33 mean ...

so what was that about your lvl 2 fighter doing more damage, assuming same stats?

I believe the rogue can do enough damage compared to the "normal" fighter/barbarian. Only if you campare it to a rage lance pounce whatever, then you need multiple sneak attacks per round.

Edit: minor math mistake

...How is it 33? 6x3.5=21. 5x3=15. 21+15=36 average. 3x4.5=13.5. 13.5+30=43.5 average.

TWF Max= 51. Lance Max=54.
And the Lance is still more accurate. This isn't rage lance pounce, this is just fighter lance. This is just a fighter. As you gain levels, the sneak attack combat falls off, because of several things, like being able to hit consistently. Even with a 20 strength you will have a +4 to hit, whereas the Lancer here has a +8 most rounds, after power-attacking, he has at least a +6 hit, which is the most the TWF will ever have at this level unless he manages a flank, but that defeats the purpose of this entire exercise doesn't it?


fair point, but to my defense, a lance, mounted combat, ride-by attack and spirited charge isn't "easily" and 5 damage isn't "far more" (if he has 14 strength).

Anyhow, the ninja can still flank, can't he? Will come up often enough if you play it well.


Richard Leonhart wrote:

fair point, but to my defense, a lance, mounted combat, ride-by attack and spirited charge isn't "easily" and 5 damage isn't "far more" (if he has 14 strength).

Anyhow, the ninja can still flank, can't he? Will come up often enough if you play it well.

The point is you were trying to make the rogue/ninja's life miserable earlier, for no reason other than he wanted to play a rogue/ninja, all because you thought it overpowered, and that's a bad reaction to it. Especially when there are other fine examples of people hitting harder than that. Kicking people in the fun (not the fun bits mind you, but I suppose that would also apply) is the wrong way to handle things, especially in a game.


I admit that I have a problem with ninjas (as a style) but I love rogues and everything they are. I hit people when they are trying to optimize combat to the point of denying other opportunities.

Upping Dex to dualwield, takes away int=skills, dualwield takes away feats, and worst, this tactic takes away ki-points.

I don't impose my view of fun (even if it might seem so), but I would be stickler for rules if someone wants to bend them just to become better at fighting.


Let them optimize for combat, then put them in a bunch of social situations, and see how they react. With the exception of a handful of skill-based feats, all feats are basically about combat one way or another. Ki points also serve almost no purpose aside from sneaking by people, not getting dead, and killing people. The ninja gets 8 skill points/level, that's a ridiculous number of skill points, and he didn't say what his other stats are, so for all you know he has 18s across the board.

You jumped to numerous bad assumptions. A player-character could be optimized for combat and work just fine in non-combat situations, but you can't know that until you see it being played. For example: I have a 3rd level Wishkanya Ninja/Inquisitor, the character has dodge, TWF, a 20 dex, a 19 cha, a 16 str, and everything else is a 14. I rolled well, but it wasn't hard when it's 4d6, take the 3 highest, and reroll 1s. Despite all this I've yet to throw a single attack, hoping to talk my way out of trouble, or redirect it, pretty much anything to avoid actually having to fight.

He's asking if it's possible, the consensus is no, because the rules don't support it, which means he probably won't try to get away with it. Asking here is the best way to do it and responding "not just no, but if I were the GM, I would also punish you over and over for asking if you could" is probably one of the worst possible responses he could get.


This doesn't work unfortunately. The two weapon attacks come right after the other, and you're only invisible for the first one.

What you CAN do is on round one go invisible and position yourself to sneak attack. On round two full attack with the first sword, invisibility breaks, use your free action to turn invisible again, and hit them with the other sword.


Thanks a lot for your help with this problem. Now it is much clearer for me.
I want to use the Ninja as an allrounder, that's the reason for STR just 10 with 20BP and due to this fact I still try to do some damage.

Richard, I understand your point of view and was thinking a lot forth and back between rogue and ninja. To play a kind of assassin is my aim but the assassin as a prestige class is not what I wanted and a Red Mantis Assassin looked to weird and overpowered in my eyes. With the ninja I receive a slightly better ki-pool and the Wakazashis are a nice weapon with a good crit range, to save the exotic weapon feet I decided to play the ninja, that are the reasons.

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