Magus + Natural Attacks


Rules Questions


So, In one of my group's games (Council of Thieves i believe), I'm playing a Changeling Magus. My DM and I worked out a wondrous item (pair of gloves) that allowed me to utilize my spell strike through the changeling's claws. This was a few months ago now...

I'm curious if anyone knows of any feats, equipment, or what not, that might allow a Magus with natural attacks to utilize spellstrike. I've browsed d20pfsrd.com, and either nothing exists yet or my search-fu is weak. I know a lot of new stuff has come out recently, so yeah. Anyone know anything I might be missing, or are those poor Magi Tengu and Changelings going to have to rely on DM generosity?

Edit (forgotten due to offline distraction during posting): Question 2 was is there anything at enables a Magus to enhance his natural attacks with the Arcane Pool? This was the primary reason for creation of my character's gloves, and major reason why I posted the thread...

Darn distracting animals...


Good news everybody! Spellstrike already works with natural weapons. :)


Doh. Forgot the second half of the reason why I started the thread.

The gloves also allowed the Magus to utilize the arcane pool to enhance the Natural Weapons. That's the primary question I wanted answered. Darn offline distractions...

Also, thanks Cheapy. My DM had the fiat of the simple fact Spell Combat referenced weapons, therefore spellstrike only worked with weapons (despite my pointing out unarmed and natural are considered light...).

*goes back to edit first post with second half of the question*


this saves me from asking about this later for my half dragon magus (cue evil laugh) THANKS


It's been clarified by the devs many times that anything that says weapons includes natural weapons. If they had meant only manufactured weapons, they would have said "manufactured weapons". As it stands "weapons" includes all natural weapons.

The enhancement part of arcane pool does have that pesky "holding" word.

But you know what else had the "holding" word? Haste. Up until the most recent errata. Want to know why they got rid of the word "holding"? Because the intent all along was to have it work with any weapons.

I am convinced that the intent of the enhancement bit is the same as the intent of Haste was.

Shadow Lodge

You would take the penalties for fighting with two weapons if you use a weapon and your claws. To offset this you would need the two weapon fighting feats. You can use spell combat and spellstike in combination with your attacks fighting this way. The Elemental touch spell would add energy damage to your claw attacks. I'm not too familiar with other spells that use non touch attacks. If there are other spells like Elemental Touch you could use those too.

If you are using your claws only you could use spell combat with spellstrike to attack. Elemental Touch would still be viable with out the spellstike part cause as I eluded to earlier Elemental Touch is not a touch spell and you need a touch spell to use spellstrike.


I'll have to bring that up, thanks Cheapy. In the mean time, if I could only get anyone in my group to get on the boards to check some of these rules threads out, lol.

Dax, you jacked my spot. In the mean time, thanks for reminding me of elemental touch. Totally forgot that spell, lol.


sort of along the same lines do you get the bonus th attack if you use spell strike and shocking grasp
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).
with weapons and nat weapons?


I would say no, since you are not using the touch attack to deliver it. You are whacking them with a sword. I do have no rules backing this up, but I know there have been discussions on it.


thats kinda how i would view it. but the jolt +3 seams to be coming from an lighting rode theory. so i can hear the argument of it being a magnectic like pull; which would effect weapon foci as well. would it not. i looked for other threads on this but havent found any yet. and i keep searching 3.5 and pf for it and can't seem to find anything else but the spell discription. it would be massivly useful to a 3rd level magus that way -2 reg attack +1 shock/melee


See, I would say yes, because the spell still works exactly the same. Additionally, the +3 bonus makes no mention of restrictions on the type of attack used to deliver the spell.
I see absolutely no reason to change the effect of this one spell based solely on fluff.


i went ahead and moved this out to its own question. ty you to ... i'm still searching


Quantum Steve is probably correct.

Grand Lodge

Combining natural attacks and manufactured weapons does not use the two-weapon fighting rules. Proper rules are in the Bestiary. An amulet of mighty fists (spell storing) can be quite a boon to you.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yes, a magus can use Arcane Pool and Spellstrike on natural or unarmed attacks. Note, however, that in both cases the benefits only apply to a single natural weapon (a bite, one claw, etc.) or fist/foot; it does not apply to all natural weapons/unarmed attacks.

Arcane Pool: "A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends."

Spellstrike: "At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver it through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack (at his highest base attack bonus) as part of casting this spell."

Sorry, no Toothy half-orc ranger (shapeshifter) 2/magus X that can full attack with an Arcane Pool and Spellstrike boosted claw/claw/bite...

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