NPC a Day?


Homebrew and House Rules


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Hey gang, Von here. Something I did when creating my new campaign world was ask my players to make me 1 NPC a week. It could be anything. A commoner, or a high level, super-important baron or prince, or whatever.

It worked out really well, and eventually I had a whole box of index cards with NPCs on 'em, which helped flesh out the world around them.

Some players took it to extremes and were incredibly detailed, others were simply "John is an alcoholic who works as a farmhand during the day and spends his coin in the bar at night." And would then list his stats.

Would any of you guys be interested in this?

Has this been done yet?

It would be great. A whole thread of non setting-specific NPCs that you could throw into your game anywhere.

But if we do do this, we'll need to lay down some ground rules and decide on the entry type.

Will we make the entries just like those found here? http://paizo.com/pathfinderRPG/prd/mastery/npcGallery.html

Anywho, if anyone is interested and this hasn't been done yet(I don't want to duplicate a thread, but found none like this one in my searching) let me know and we can get this ball rolling!

Thanks all,

-VonZrucker


Awesome idea!


dotting.


CR1/3
human farmer peasant
human commoner 1

init -1 perception +6
defense
AC9 touch 9 flat footed 9
hp 3
fort+0 ref-1 will+4

offense speed 30
weapons
dagger+0 d4 19-20x2
ranged dagger -1 19-20x2

statistics
str 12
dex 9
con11
int 10
wis 15
cha 8
BAB+0

feats
skill focus profession farmer
endurance

skills
profession farmer+9
perception +6
craft(clothing)+4

langauges common
gear peasant outfit dagger (2) waterskin

An poor farmer that is a peasant that is quiet but observant. He is poor through lack of effort but his land is not that fertile.


It has begun!

For ease of use, I'm C&Ping this template so that you guys can C&P it for your entries as well.

Name:

Race/Class/Level

Alignment/Size/Template

Init +_; Senses Perception +_

Defense

AC: , touch: , flat-footed: (+_ armor, +_ Dex)

hp: (1d_+_)

Fort +_, Ref +_, Will +_

Offense

Speed __ ft.

Melee

Ranged

Space 5 ft.; Reach 5 ft.

Statistics

Str __, Dex __, Con __, Int __, Wis __, Cha __

Base Atk +_; CMB +_; CMD +_

Feats:

Skills:

Languages:

Possessions:

Description:

And now for my first entry as well.


Name: Martin Alexander Devrin

Human/Fighter/2

L/N/Medium/Humanoid

Init +5; Senses Perception +1

Defense

AC: 15 , touch: 11 , flat-footed: 14 (+4 armor, +1 Dex, +1 shield, +1 Dodge)

hp: (2d10+4) 19

Fort +5, Ref +1, Will +1, +1 vs. Fear
Defensive Abilities: Bravery +1

Offense

Speed 30ft.

Melee longsword +6 (1d8+3/19–20), short sword +5 (1d6+3/19-20)

Ranged shortbow +3 (1d6)

Space 5 ft.; Reach 5 ft.

Statistics

Str 16, Dex 12, Con 14, Int 11, Wis 13, Cha 14

Base Atk +2; CMB +5; CMD +16

Feats: Improved Initiative, Power Attack, Cleave, Dodge, Weapon Focus: Longsword

Skills: Climb +8, Profession(Soldier) +6, Ride +6

Languages: Common

Possessions: Chain shirt, wooden shield, longsword, short sword, shortbow, quiver/60 arrows, basic adventuring kit, city guardsman badge, city guardsman uniform and tabard

Description: Martin is a sergeant in the city guard for (INSERT CITY NAME HERE), and proud to be just that. He's followed in his father's footsteps, just as his father did before him. He's an unswerving soldier, who never questions orders(unless asked to do something vile, of course, which as of yet he has not). His usual shift is Tuesday-Saturday 10pm-7am(INSERT YOUR OWN SETTING-SPECIFIC DAY/HOURS HERE), and is often seen spinning his ring of keys as he patrols late into the evening hours.

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