Specialized Ranger / Horizon Walker Advice


Advice


I'm about to start playing in a game with a fairly large number of players in a world where Arcane Magic is outlawed and divine magic is very rare. At the moment, the party consists of an Aasimar Cavalier, a Tiefling (dex-based) Fighter, a Dwarf Cleric, a Half-Orc Paladin, Half-Orc Rogue (Knife Fighter/Sanctified Rogue highbrid), and most likely a Half-Orc Inquisitor.

With this being the case, I figured since the party is fairly melee heavy and arcane magic is outlawed that I'd play an archery style ranger. I was originally thinking about playing a Half-Orc and taking Keen Scent for flavor but as I've looked into it more I'm thinking about playing a Grippli or Goblin. Both races are small and have a 30ft base speed which I really like, the Grippli also has a 20ft climb speed which would be nice.

Anyway, as of now, we're starting at 1st level with a 25 point buy so Point Blank Shot will be my 1st feat unless I go back to the Half-Orc idea, in which case I'd take Keen Scent. Since the DM is letting us mash up archtypes/variants as long as they don't replace the same ability, I've been looking at Guide/Trapper and the Warden/Trapper either way I plan on going into the Horizon Walker when we reach a higher level. The Guide/Trapper will give me some better fighting capabilities where as the Warden/Trapper just gets me an extra favored terrain and lets me be better at survival. As for stats here's what I'm thinking for both:

Grippli
Str: 12 (14-2)
Dex: 17 (15+2)
Con: 13
Int: 15
Wis: 15 (13+2)
Cha: 10

Goblin
Str: 12 (14-2)
Dex: 18 (14+2)
Con: 13
Int: 15
Wis: 14
Cha: 8 (10-2)

They both have thier plus sides and downsides, as the Goblin I'm sitting at a +12 to Stealth at 1st level without any ranks in it (I'm likely to throw 1 in), although the Grippli gets the same in forests or marshes. The Grippli on the other hand gets a +8 to climb from it's climb speed and I'm going to see about the DM allowing me to trade out Net proficiency for Bolas proficiency since Grippli had them in 3.5 and just carrying them around for random use seems fun (I'd be primarily using a long bow). Anyway, I guess I'm just asking for the opinion on which race looks better for the build and if the Warden or Guide look better. Any feedback is appreciated. Thanks in advanced.

EDIT: Just to clarify, the character is primarily a Hunter/Tracker and I'm trying to play it similar to a Native American of the same profession. We're all from the same village in the beginning (which apparently houses a lot of oddities and half-breeds) so my character is probably going to be some sort of survivalist from the woods that trades things he's caught for things in town.


I would actually recommend taking 2 levels of Rogue later, because you can get Terrain Mastery which is a amazing way to bump your terrain bonuses, especially at later levels.


This was meant to be in the advice section so I'm not sure how it got put here... That's not a bad idea though, because then I could take the Extra Talent feat for Terrain Mastery if I couldn't think of anything else, although, I'm sure the majority of my early feats will be spent on archery related things.

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