Please critique this Paladin / Summoner build


Advice


Here is the build:

LG Half-Elf Synthesist 8/ Oathbound Paladin 4 (Vengeance) of Saranrae
Favored Class: Paladin and Summoner - +2 evolution pts, +4 skill points

25 point buy:
Str 7
Dex 16 +4 enhancement
Con 14
Int 14 +2 enhancement (ioun stone)
Wis 7
Cha 17 +2 racial +3 level (4/8/12 bonuses) +4 enhancement

Traits:
Birthmark, Magical Knack - Summoner

Feats:
Half-Elf - Skill Focus - Kn: Arcana
1- Weapon Finesse
3- Dervish Dance
5- Antagonize
7- Cosmopolitan (Intimidate/Perception)
9- Eldritch Heritage - Arcane (familiar)
11- Improved Familiar - Cassisian Angel

Synthesist Evolutions: (13points) -BIPED-
Large (4) Flight (2) Limbs-arms (2) Grab-claws (2)
Claws-on feet (1) Improved Natural Armorx2 (2)

Skills: (2+3/level, +4 from favored class)
Intimidate x12, Perception x12, Spellcraft x12, Fly x12,
Kn: Arcana x10, Perform: Dance x2, Diplomacy x1,
Use Magic Device x1, Kn: Religionx1, Kn: Planes x1

Gear: (108k gold)
Headband of Alluring Charisma +4
Belt of Incredible Dexterity +4
Silver Smite Bracelet
Amulet of Mighty Fists +1 (Vicious)
Cloak of Resistance +3
Ring of Protection +2
+3 Mithral Shirt
+1 Keen Scimitar
Eyes of the Eagle
Ring of Sustenance
Scarlet and Blue Sphere Ioun Stone
Wayfinder
Handy Haversack

4,085gp in mundane items/gold/etc

Spells Known: (Summoner)
0x6: Detect Magic, Read Magic, Guidance, Message, Mage Hand, Arcane Mark
1x5: Mage Armor, Shield, Grease, Ant Haul, Enlarge Person
2x4: Summon Eidolon, Glitterdust, Invisibility, Lesser Restore Eidolon
3x3: Black Tentacles, Rejuvenate Eidolon, Evolution Surge

Spells Prepared: (Paladin)
1x2: Hero's Defiance x2

Anything I missed? Anything you would change?
Thanks.


Lesser Rejuvenate Eidolon?


Cheapy wrote:
Lesser Rejuvenate Eidolon?

Instead of what?

I was mostly trying to avoid redundancy due to the small number of spells known.


Grease? Your only healing spells are 3rd level. If you want to cast black tentacles and evolution surge twice, you then have to rely on wands to heal your Eidolon, which will probably include spending the actions to stow your weapon (or drop it), and drawing a wand of Lesser Rejuvenate Eidolon. I'd rather have a bit more backup than that.

Lay on Hands won't heal the eidolon's HP either.


Thing is, at lvl 12 lesser rejuv is only healing 6-15 HP, probably not even worth an action except outside of combat (when a wand would be just fine)

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