| Jlin |
My group will soon be starting the Council of Thieves AP and the other players in my group are playing excellent 5th party characters. The only problem with that is there is only 4 of us. No healer and no real melee combatant. They are playing a Gunslinger, a Bard(archeologist), and a Sorcerer/Gunslinger.
I'm trying to come up with a character that can do some serious damage but also help fill other gaps in the party while still keeping some awesome RP flavor.
I was thinking Ranger or Paladin and using the animal companion/mount to deliver even more damage by having a flanking buddy.
Please help! Any suggestions are needed. PRPG and 3rd party material is all we're using, no 3.5
CuttinCurt
|
My group will soon be starting the Council of Thieves AP and the other players in my group are playing excellent 5th party characters. The only problem with that is there is only 4 of us. No healer and no real melee combatant. They are playing a Gunslinger, a Bard(archeologist), and a Sorcerer/Gunslinger.
I'm trying to come up with a character that can do some serious damage but also help fill other gaps in the party while still keeping some awesome RP flavor.
I was thinking Ranger or Paladin and using the animal companion/mount to deliver even more damage by having a flanking buddy.
Please help! Any suggestions are needed. PRPG and 3rd party material is all we're using, no 3.5
Hey Jlin,
If you can convince the bard to have cures handy, then a paladin would be perfect.
Palys have some very good delimas in this campaign. For RP, a paly in the council of thieves has huge potential. I am playing a hell-bred crusader (which has practically the same paly code of conduct) and it has been a blast.