| Yora |
How is a potion different from a single use, use-activated wondrous item? Instead of making a potion of cure light wounds, why not just make a cookie of cure light wounds. Cost would apparently be the same, but the Craft Wondrous Items feat has much more uses than the Brew Potion feat.
Also you can create use activated wondrous items without knowing the spells, but not potions.
Anything that keeps potions from being completely redundant?
| mdt |
Right now, probably nothing RAW.
I think that a nice bit of errata on that would be 'single use items that allow a spell to be used have a special requirement of the maker being able to cast the spell during creation, and no spell with a target of permanent can be so made into a single use item'.
This is a side effect of letting people bypass requirements with a +5 DC and missing some of the ramifications of that.
| mdt |
It's not a minimum of a day,
It's just the maximum you can enchant per day is 1.
So, for example, if you were making a WI that cost 400gp, you could do that in a half-day, and then go do other stuff. You just couldn't enchant anymore that day.
This follows from the half-day enchantment rules (where you can only put in 4 hours in the evening while travelling) thus getting 500gp a day of enchanting done instead of the normal 1000gp. Also from the 'hurry up already' rule of getting 1000gp done in 4 hours.
Mathwei ap Niall
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Or I could make magic firecrackers, or magic warpaint, or pretty much anything. My point is, that it seems more benefical to make single use wondrous items than to make potions.
Pretty much the reason no one ever takes brew potion anymore.
With the massive nerf to potion brewing and the huge inherent limitations (no spell over third level & restricted from ever using a non-targeted spell) pretty much makes brew potion the worst of the item creation feats.Craft Wondrous Item is all around more efficient a choice with a much broader possible applications and fewer restrictions. It's sad though, I used to be the biggest proponent of brew potion for Witches but now I can't,even look at the Cauldron feat.
| Kydeem de'Morcaine |
I can't remember, but I thought there was a rule that you can't use a craft feat for something that is already specifically done with another craft feat. So since it is already covered in brew potion, you can't do it with craft wonderous.
Edit: I can't find it online, so maybe it was just house ruled.
| Tiny Coffee Golem |
I can't rmember, but I thought there was a rule that you can't use a craft feat for something that is already specifically done with another craft feat. So since it is already covered in brew potion, you can't do it with craft wonderous.
Edit: I can't find it online, so maybe it was just house ruled.
SO you make gems and you don't swallow to activate. Instead you crack them over your forehead.
That's not a potion, right? ;-)
| Kydeem de'Morcaine |
...SO you make gems and you don't swallow to activate. Instead you crack them over your forehead.
That's not a potion, right? ;-)
Personally, I would call that the same magic item just a slightly different activation. However, I would allow it just because it was hilarious to visualize.
Ok so roll to see if you cracked the healing opal.
You got a '1', nope sorry you take d3 damage from smacking yourself in the head. You are now unconscious.
Does someone else want to try to break the gem on his head?
(everybody raises their hand to volunteer)
| Tiny Coffee Golem |
Tiny Coffee Golem wrote:...SO you make gems and you don't swallow to activate. Instead you crack them over your forehead.
That's not a potion, right? ;-)
Personally, I would call that the same magic item just a slightly different activation. However, I would allow it just because it was hilarious to visualize.
Ok so roll to see if you cracked the healing opal.
You got a '1', nope sorry you take d3 damage from smacking yourself in the head. You are now unconscious.
Does someone else want to try to break the gem on his head?
(everybody raises their hand to volunteer)
The point is if you change it enough it's not a potion. Necklace with one use of cure light wounds then it becomes nonmagical.
Same effect, different cause.
| Kydeem de'Morcaine |
... The point is if you change it enough it's not a potion. Necklace with one use of cure light wounds then it becomes nonmagical.
Same effect, different cause.
{shrug} We would not say it has a different cause. It is a single use activation magic item for cure light wounds. It is still the same magic item. Otherwise I think you could probably word smith your way around needing anything except craft wonderous.
| Tiny Coffee Golem |
Tiny Coffee Golem wrote:{shrug} We would not say it has a different cause. It is a single use activation magic item for cure light wounds. It is still the same magic item. Otherwise I think you could probably word smith your way around needing anything except craft wonderous.... The point is if you change it enough it's not a potion. Necklace with one use of cure light wounds then it becomes nonmagical.
Same effect, different cause.
Point being that a creaative player can figure a way around it.
| Yora |
I noticed the price calculation for custom items is even worse:
A potion is 50 gp x spell level x caster level per use.
A scroll is 25 gp per use.
A wand is only 15 gp per use, even though it's easier to use use than scrolls.
Also, if you make a use-activated, unlimited use item, the base price is 2000 gp. Convert that to 50 charges, and it's 1000 gp. Which is only 20 gp per use. Much cheaper than a potion or even a scroll.
A simple fix would be to rearange the base values:
Wondrous Item 50 gp
Potion 25 gp
Wand 20 gp
Scroll 15 gp