Eidolon's Web (ex)


Rules Questions

Scarab Sages

1 person marked this as FAQ candidate.

The section on the Eidolon Web (EX) ability looks to be incomplete. The text from the evolution is as follows:

Quote:
Web (Ex): An eidolon gains a pair of spinnerets, giving it the ability to spin webs. The eidolon can use these webs to support itself plus up to one creature of the same size. It can throw webbing as a ranged touch attack up to 8 times per day, entangling a creature up to one size larger than the eidolon. The webbing has a range of 50 feet and a 10-foot range increment. Creatures entangled by the web can escape with an Escape Artist check or a Strength check (at a –4 penalty). The DC of these checks is equal to 10 + 1/2 the eidolon's HD + the eidolon's Con modifier. The webs have a Hardness of 0 and a number of hits points equal to the eidolon's total Hit Dice. The eidolon can climb its own webs at its climb speed and can pinpoint any creature touching its webs. The eidolon must possess the climb evolution to take this evolution. The summoner must be at least 7th level before selecting this evolution.

Contrast this to the universal monster rules:

Quote:

Web (Ex) Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature's HD + the creature's Con modifier. Attempts to burst a web by those caught in it take a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—. A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Format: web (+8 ranged, DC 16, 5 hp); Location: Special Attacks.

The monster rules have a different hardness on the webs, give a bonus to escape if you have something to walk on and/or grab, and most importantly have rules governing the size of the webs.

Is the summoner rule set for this ability a typo on the part of the book editors and we should use the monster rules? If not what are the size restrictions on the Eidolon's web ability?

Grand Lodge

The eidolon's specific ability is different from the standard Web. It has Hardness 0 rather than (I think the Bestiary means) Hardness 5. The web entangles one creature. The eidolon can't cover an area or place a web sheet to entrap creatures.


Specific trumps general. If the Eidolon's abilities contradict universal monstr rules, then always use the Eidolon's wording.

Scarab Sages

Starglim wrote:
The eidolon's specific ability is different from the standard Web. It has Hardness 0 rather than (I think the Bestiary means) Hardness 5. The web entangles one creature. The eidolon can't cover an area or place a web sheet to entrap creatures.

The only issue with this solution is that they left in the bit about climbing/travel and pinpointing in the Eidolon description, making this section appear to be an typo.

I think giving it a hardness 0 and using the monster rules is probable the best solution, but it is frustrating that more care was not given to catching typos before this product went to print.

Hopefully then can fix this in official errata and future printings.

Scarab Sages

I guess the other option would be to view this not as a typo and give the Eidolons a 50 foot spread (based on the range) for pinpointing and travel but this seems likely to be more powerful than intended.

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