| MagusRogue |
Rapid Reload (as it appears in UC) allows you to load a one-handed firearm as a move-equivalent action, and a two-handed firearm as a standard action.
Great. Fantastic. However, it doesn't take into consideration advanced firearms, such as the rifle, which can be loaded normally as a move-equivalent action (note, both one-handed and two-handed advanced firearms load with a move-equivalent action; this is important for below).
This is important as I'm playing a musket/rifle master in a campaign with the Guns Everywhere option, and muskets are Old Hat. Thus, my rifle master gets Rapid Reload as a bonus feat, and at 3rd lvl can reload a two-handed firearm as a one-handed as long as I got 1 grit left. Issue is all advanced firearms, regardless of their size, load as move-equivalent, same as a one-handed firearm.
So, I need to figure out what to do. Should Rapid Reload work with advanced firearms? And how? Make it a Free Action, as per a light or hand crossbow? I'm already swapping the Fast Musket deed back to Utility shot anyway, since its pointless with advanced firearms.
| MurphysParadox |
According to the feat itself, you would gain no benefit with an advanced firearm since the feat explicitly states what the reload action type is once you have the feat (instead of simply saying that it is a step lower). So by RAW it is a useless feat you should just ignore.
It is easy to make the argument that the feat should let you drop down to a free action with advanced firearms, treating it like a crossbow that used to be move-equivalent to load now becoming free. But that makes for a very powerful weapon even more powerful and your GM may not allow it.
So either you get the ability to move and shoot or you get an open feat slot to pick up something else.