| Kerebrus |
So, I have this idea for an Oracle of Flame / Fire Elemental Sorcerer that I want to make sure is totally legal before I implement it.
the key question comes from the Oracle of Flame Burning Magic Revelation:
Burning Magic (Su): Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell's DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.
Combining this with the Fire Elemental Sorcerer's ability to convert his energy spells from Cold/Electricity/Acid to Fire, I can really see setting a lot of things on fire.
Burning Magic doesn't seem to be too specific on the spells being Oracle spells or not, so I am interpreting that as good to go. Am I wrong?
Another Question, Bonus types. Would a Fiery Sorcerer such as this be able to improve the DC of his spells with Both Elemental Focus and Spell Focus (Evocation)? Greater Spell Focus and Greater Elemental Focus both specifically call out stacking with their lesser versions, but what about both in concert?