| Ismodai |
hi, last time we played, my alchemist threw an explosive bomb to an incorporeal creature, and we suddenly didnt know how to apply the catch on fire on such a monster, since its incorporeal, i thought that it could be like 1d6/2 like other types of damage, neither my GM nor I were sure, whats the right way to do this?
| mplindustries |
Ismodai wrote:
so i throw the bomb and it does 2D6+6 (alchemist lvl 4 int 20 with cognatogen+point blank)no miss chance and it takes half that dmg, then it remains on fire untill it somehow extinguishes the flames, taking 1d6/2 fire dmg each round right?
Yes, this is correct. It is bizarre, I know, but it is correct. Your alchemist should invest in some Force Bombs ASAP, to avoid that half damage nonsense. And he probably shouldn't have wasted a Discovery on the Explosive Bomb unless he's intending to use the extra blast size for special effects later.